KN1GHT_R1DER

Ukraine
On FACEIT since 2021 126 matches tracked 21 matches in 30 days
Last updated:

How does KN1GHT_R1DER play?

Rating 1.00 K/R 0.74 ADR 79.8 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 126 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 11% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
EntryHeadshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 4

Compared with 718 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 81%
Opening duels won 51%+2 pp · Ø 49% better than 72%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 25%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 44%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so well above the average (43%).

Headshot rate 50%+7 pp · Ø 43% better than 87%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 0.98+0.03 · Ø 0.95 better than 68%
Pistol kills per match 2.5
Knife kills 1 in 126 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so well above the average (3.5%).

2K rounds 13.1%+0.5 pp · Ø 12.6% better than 68%
3K rounds 4.7%+1.2 pp · Ø 3.5% better than 92%
MVPs per match 2.2+0.1 · Ø 2.1 better than 71%
4Ks and aces 14x 4K, 3 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.23).

Utility hit rate 40%+6 pp · Ø 34% better than 85%
Utility damage per round 2.0−1.7 · Ø 3.7 better than 13%
Enemies flashed per round 0.06−0.17 · Ø 0.23 better than 5%
Deaths per round 76%+3 pp · Ø 73% better than 25%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.74, Rating at 1.01, ADR at 79.4, Win rate at 50%
▼ Got worse
ELO −134

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months unchanged at 0.74. Slightly above the average (0.70).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +21 ELO
22 matches · 45% win rate
On Mondays +21 ELO, win rate 46%

KN1GHT_R1DER loses the most ELO in match 3 of the day: +21 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.13 · Dust 2

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient37
62% better than 84%
0.72 better than 69%
79.4 better than 65%
1.01 better than 77%
48% of 181 duels right on the average
27% of 22 situations better than 25%
Anubis21
33% better than 6%
0.77 better than 85%
83.4 better than 80%
1.02 better than 75%
55% of 117 duels better than 83%
10% of 10 situations better than 5%
Dust 221
43% better than 29%
0.70 better than 53%
74.1 better than 32%
0.92 better than 36%
52% of 94 duels better than 69%
67% of 3 situations better than 98%
Inferno18
39% better than 15%
0.69 better than 54%
73.7 better than 36%
0.89 better than 33%
44% of 81 duels better than 27%
36% of 11 situations right on the average
Mirage17
71% better than 99%
0.84 better than 97%
89.8 better than 95%
1.12 better than 93%
56% of 107 duels better than 88%
50% of 8 situations better than 85%
Nuke8
50% -
0.70 -
70.8 -
1.00-
44% of 32 duels -
20% of 5 situations -
Cache4
50% -
0.93 -
91.3 -
1.37-
67% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KN1GHT_R1DER plays

Across 126 matches KN1GHT_R1DER averages K/R 0.74, ADR 79.8 and a rating of 1.00. Biggest strength: 3K rounds at 4.7%, better than 92% of level 4 players. Most room to improve: Utility damage per round at 2.0, better than only 13% of level 4 players. Averages 15.8 kills per match with 50% headshots. The strongest map is Mirage with a 71% win rate in 17 matches. In 42 of 126 matches the rating was 1.10 or higher (33%), in 56 it was below 0.90. In 103 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.05. KN1GHT_R1DER loses the most ELO in match 3 of the day (+21 ELO, win rate 45%). Things go best on Ancient (+58 ELO, win rate 62%). From match no. 5 of the day on, things go best: 59% win rate, +31 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ELO −134. Unchanged in recent months: K/R at 0.74, Rating at 1.01, ADR at 79.4, Win rate at 50%. Last 30 days: 21 matches, win rate 38%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.