KIKSSSS

MK
219 matches tracked 61 matches in 30 days
Last updated:

How does KIKSSSS play?

Rating 0.98 K/R 0.71 ADR 79.6 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 219 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 13%+3 pp · Ø 10% better than 70%
K/D 0.97−0.04 · Ø 1.01 better than 38%
Pistol kills per match 2.7
Knife kills 1 in 219 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 13.8%+0.6 pp · Ø 13.2% better than 67%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 25%
MVPs per match 2.4+0.1 · Ø 2.3 better than 71%
4Ks and aces 28x 4K, 2 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.8−0.5 · Ø 4.3 better than 40%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 60%
Deaths per round 74%+2 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.71, Rating at 0.98, ADR at 79.7, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Nov 2025 to Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: November 2025 with 0.80. Last 3 months: 0.71 (at the start 0.72). Just below the average (0.73).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −97 ELO
66 matches · 47% win rate
On Dust 2 −93 ELO
44 matches · 45% win rate
On Thursdays −26 ELO, win rate 38%

KIKSSSS loses the most ELO on Mirage: −97 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Most kills in a match: 53 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
47% better than 38%
0.73 right on the average
81.5 better than 59%
0.99 better than 45%
50% of 444 duels right on the average
46% of 35 situations better than 74%
Dust 244
45% better than 33%
0.68 better than 27%
76.3 better than 32%
0.92 better than 19%
44% of 257 duels better than 15%
38% of 32 situations better than 55%
Anubis38
45% better than 28%
0.68 better than 26%
76.1 better than 30%
0.93 better than 24%
46% of 217 duels better than 28%
27% of 22 situations better than 25%
Nuke24
54% better than 47%
0.74 right on the average
83.5 better than 60%
1.05 better than 53%
53% of 147 duels better than 57%
33% of 15 situations better than 41%
Inferno22
50% better than 40%
0.69 better than 38%
77.6 better than 42%
0.97 better than 38%
51% of 159 duels right on the average
55% of 11 situations better than 84%
Ancient13
54% -
0.82 -
89.4 -
1.16-
56% of 62 duels -
40% of 5 situations -
Cache12
42% -
0.75 -
78.2 -
1.04-
51% of 74 duels -
27% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KIKSSSS plays

Across 219 matches KIKSSSS averages K/R 0.71, ADR 79.6 and a rating of 0.98. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: 3K rounds at 3.3%, better than only 25% of level 8 players. Averages 15.9 kills per match with 54% headshots. The strongest map is Nuke with a 54% win rate in 24 matches. In 69 of 219 matches the rating was 1.10 or higher (32%), in 87 it was below 0.90. In 178 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: November 2025 at 1.11. KIKSSSS loses the most ELO on Mirage (−97 ELO, win rate 47%). Things go best in match 1 of the day (+104 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +104 ELO. Improved over the last three months: Headshots +4 pp. Unchanged in recent months: K/R at 0.71, Rating at 0.98, ADR at 79.7, Win rate at 48%. Last 30 days: 61 matches, win rate 39%, net ELO −83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.