KHG-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 2,339 players in this group, each player over up to their last 100 matches.
Opening
Average61% of opening duels won and so well above the average (51%).
Clutch
Average2.5 clutch kills per match and so well above the average (1.6).
Weapons and aim
Strength1.30 K/D and so well above the average (1.03).
Impact
StrengthExactly 3 kills in 6.0% of rounds and so well above the average (4.0%).
Utility and deaths
Average22% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.92. Last 3 months: 0.89 (at the start 0.86). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.34. Last 3 months: 1.28 (at the start 1.20). Well above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 94.6. Last 3 months: 93.1 (at the start 91.6). Well above the average (80.2).
Share of headshot kills
Best month: June 2026 with 62%. Last 3 months: 55% (at the start 63%). Clearly above the average (51%).
Matches won (win rate)
Best month: September 2026 with 64%. Last 3 months: 60% (at the start 48%). Well above the average (50%).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 56%.
Patterns
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 2.72 · Nuke
- Most kills in a match: 33 · Ancient
Maps in detail
from the last 47 matchesCompared with players on the same level who have at least 15 matches on the map.
How KHG- plays
Across 47 matches KHG- averages K/R 0.87, ADR 92.3 and a rating of 1.23. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 19.1 kills per match with 60% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 29 of 47 matches the rating was 1.10 or higher (62%), in 5 it was below 0.90. In 20 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.34. Improved over the last three months: Rating +0.08, Win rate +12 pp. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.89, ADR at 93.1. Last 30 days: 11 matches, win rate 64%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.