KHG-

PK
On FACEIT since 2021 47 matches tracked 11 matches in 30 days
ELO
2,609
Rank EU
#34,998
PK #61 in PK
Last updated:

How does KHG- play?

Rating 1.23 K/R 0.87 ADR 92.3 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 47 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 23% normal 0.90 to 1.09 28% weak 0.75 to 0.89 4% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 52%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Strength
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 60%+9 pp · Ø 51% better than 92%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.30+0.27 · Ø 1.03 better than 96%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.0%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 89%
3K rounds 6.0%+2.0 pp · Ø 4.0% better than 95%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 8x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

22% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 22%−13 pp · Ø 35% better than 1%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 66%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.08, Win rate +12 pp
= Stayed the same
K/R at 0.89, ADR at 93.1
▼ Got worse
Headshots −8 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.89 (at the start 0.86). Well above the average (0.74).

Patterns

Soon this shows where KHG- loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.72 · Nuke
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
46% -
0.86 -
89.1 -
1.17-
62% of 53 duels -
43% of 7 situations -
Anubis12
67% -
0.89 -
93.1 -
1.29-
62% of 55 duels -
36% of 14 situations -
Ancient10
40% -
0.81 -
88.9 -
1.11-
70% of 33 duels -
33% of 3 situations -
Inferno6
67% -
0.99 -
107.5 -
1.40-
79% of 14 duels -
33% of 6 situations -
Dust 23
33% -
0.77 -
83.4 -
1.10-
43% of 7 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How KHG- plays

Across 47 matches KHG- averages K/R 0.87, ADR 92.3 and a rating of 1.23. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 22%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 19.1 kills per match with 60% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 29 of 47 matches the rating was 1.10 or higher (62%), in 5 it was below 0.90. In 20 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 1.34. Improved over the last three months: Rating +0.08, Win rate +12 pp. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.89, ADR at 93.1. Last 30 days: 11 matches, win rate 64%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.