KET-

Turkey
369 matches tracked 250 matches in 30 days
Last updated:

How does KET- play?

Rating 1.06 (from 333 matches) K/R 0.75 ADR 79.9 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 333 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+6 pp · Ø 50% better than 84%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (50%).

Headshot rate 37%−13 pp · Ø 50% better than 2%
AWP share of kills 35%+24 pp · Ø 11% better than 98%
K/D 1.06+0.06 · Ø 1.00 better than 57%
Pistol kills per match 2.5
Knife kills 5 in 369 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so right on the average (2.2).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 55%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 60x 4K, 2 aces in 323 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 39%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.08, Rating +0.35, ADR +8.1, Win rate +18 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, ELO −126

Sep to Oct 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.68
JanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.76 (at the start 0.68). Slightly above the average (0.72).

Patterns

From the last 369 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −192 ELO
39 matches · 44% win rate
On Cache −116 ELO
38 matches · 34% win rate
On Mondays −111 ELO, win rate 35%

KET- loses the most ELO in match 4 of the day: −192 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Cache
  2. Highest rating in a match: 2.15 · Vertigo
  3. Longest win streak: 8 wins in a row · Vertigo

Maps in detail

from the last 369 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
58% better than 74%
0.77 better than 65%
81.9 better than 55%
1.10 better than 70%
59% of 439 duels better than 86%
40% of 78 situations better than 55%
Anubis71
45% better than 26%
0.76 better than 59%
79.8 better than 43%
1.07 better than 61%
57% of 298 duels better than 77%
28% of 43 situations better than 21%
Inferno41
51% better than 39%
0.72 better than 39%
78.7 better than 30%
1.00 better than 29%
54% of 180 duels right on the average
35% of 17 situations better than 42%
Cache38
34% -
0.76 -
79.9 -
1.06-
56% of 211 duels -
45% of 22 situations -
Ancient29
45% better than 27%
0.70 better than 28%
75.1 better than 17%
0.93 better than 17%
51% of 114 duels right on the average
40% of 15 situations better than 55%
Vertigo29
76% -
0.82 -
86.5 -
1.13-
59% of 165 duels -
45% of 20 situations -
Mirage22
32% better than 2%
0.71 better than 33%
77.4 better than 31%
1.00 better than 37%
50% of 118 duels better than 43%
25% of 16 situations better than 14%
Nuke18
44% better than 15%
0.73 better than 41%
76.7 better than 28%
0.99 better than 35%
52% of 88 duels right on the average
0% of 5 situations better than 1%
Overpass4
0% -
0.59 -
61.1 -
0.66-
20% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How KET- plays

Across 369 matches KET- averages K/R 0.75 and ADR 79.9; the rating across the 333 rated matches is 1.06. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 37%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 37% headshots. The strongest map is Vertigo with a 76% win rate in 29 matches. In 148 of 333 matches the rating was 1.10 or higher (44%), in 117 it was below 0.90. In 323 matches with detailed stats: 60 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. KET- loses the most ELO in match 4 of the day (−192 ELO, win rate 44%). Things go best on Vertigo (+112 ELO, win rate 76%). Match no. 3 of the day goes best: 65% win rate, −48 ELO. Improved over the last three months: K/R +0.08, Rating +0.35, ADR +8.1, Win rate +18 pp. Got weaker: Headshots −6 pp, ELO −126. Last 30 days: 250 matches, win rate 53%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.