K3rel

EC
63 matches tracked 22 matches in 30 days
Last updated:

How does K3rel play?

Rating 1.12 (from 21 matches) K/R 0.73 ADR 81.3 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 21 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 33% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 5% very weak below 0.75 19%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 32%
Opening duels won 55%+5 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−7 pp better than 16%
Clutch 1v2 won 19%−2 pp better than 36%
Clutch kills per match 2.1+0.4 better than 86%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%+3 pp better than 66%
AWP share of kills 4%−6 pp better than 25%
K/D 1.08+0.09 better than 78%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.5 pp better than 60%
Rounds with 3K 5.4%+1.5 pp better than 93%
MVPs per match 2.20.0 level
4Ks and aces 9x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 63%
Utility damage per round 4.8+0.6 better than 67%
Enemies flashed per round 0.59+0.31 better than 96%
Rounds with a death 68%−5.0 pp better than 93%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
K/R +0.11, ADR +12.3
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.66).

Patterns

From the last 63 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Dust 2
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
35% better than 7%
0.69 better than 31%
78.7 better than 43%
1.09–
51% of 79 duels better than 54%
17% of 12 situations better than 6%
Dust 213
54% –
0.75 –
80.9 –
1.23–
52% of 46 duels –
60% of 10 situations –
Nuke9
78% –
0.89 –
97.4 –
1.35–
64% of 33 duels –
43% of 14 situations –
Cache6
50% –
0.60 –
71.0 –
0.70–
55% of 22 duels –
67% of 3 situations –
Ancient4
25% –
0.61 –
72.6 –
0.88–
47% of 17 duels –
-
Anubis4
100% –
1.00 –
99.2 –
1.36–
67% of 15 duels –
0% of 2 situations –
Vertigo4
50% –
0.68 –
75.2 –
-
50% of 10 duels –
33% of 6 situations –
Inferno3
67% –
0.68 –
76.9 –
0.98–
18% of 17 duels –
25% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How K3rel plays

Across 63 matches K3rel averages K/R 0.73 and ADR 81.3; the rating across the 21 rated matches is 1.12. Biggest strength: Rounds with 3K at 5.4%. That is better than 93% of players on level 8. Most room to improve: Clutch 1v1 won at 31%. That is better than only 16% of players on level 8. On average 16.4 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 54% win rate in 13 matches. In 11 of 21 matches the rating was 1.10 or higher (52%), in 5 it was below 0.90. In 42 matches with detailed stats: 9 4Ks and 1 aces. Best month by rating: October 2026 at 1.12. Things go best in match 1 of the day (+55 ELO, win rate 66%). Improved over the last three months: K/R +0.11, ADR +12.3. Got weaker: Headshots −3 pp, Win rate −14 pp. Last 30 days: 22 matches, win rate 55%, ELO balance +50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.