K2T3X

Belgium
75 matches tracked
Last updated:

How does K2T3X play?

Rating 0.92 (from 54 matches) K/R 0.70 ADR 80.0 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 2
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 43%
Rating spread from 54 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 13% normal 0.90 to 1.09 13% weak 0.75 to 0.89 22% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 2 average. More first kills per match than the level 2 average.
AWPerEntry
better than most on level 2 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Opening

Average
The first duels of the round
Rounds with first kill 16%+7 pp better than 98%
Opening duels won 49%+2 pp better than 69%

Clutch

Weakness
Last one alive
Clutch 1v1 won 36%−3 pp better than 51%
Clutch 1v2 won 10%−9 pp better than 7%
Clutch kills per match 1.1−0.4 better than 18%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%0 pp level
AWP share of kills 31%+19 pp better than 95%
K/D 0.87−0.03 better than 46%
Pistol kills per match 2.3
Knife kills 5 in 75 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%+0.8 pp better than 69%
Rounds with 3K 3.8%+0.3 pp better than 77%
MVPs per match 1.90.0 level
4Ks and aces 8x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−3 pp better than 43%
Utility damage per round 2.6−0.7 better than 35%
Enemies flashed per round 0.18−0.02 better than 43%
Rounds with a death 80%+6 pp better than 5%

Progress

One value per month, dashed line is the Level 2 average
▲ Improved
K/R +0.04, Headshots +6 pp
= Stayed the same
ADR at 80.5, Win rate at 43%, ELO at 750
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.71 (at the start 0.67).

Patterns

From the last 75 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Most kills in a match: 38 · Inferno
  3. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
50% better than 58%
0.68 better than 58%
80.7 better than 84%
0.93 better than 56%
50% of 172 duels better than 68%
27% of 11 situations better than 28%
Mirage15
40% better than 23%
0.70 better than 71%
76.7 better than 67%
0.89-
50% of 105 duels better than 68%
36% of 11 situations level
Anubis12
33% -
0.74 -
83.4 -
0.95-
58% of 88 duels -
56% of 9 situations -
Ancient7
29% -
0.67 -
82.9 -
0.89-
38% of 42 duels -
67% of 3 situations -
Nuke6
50% -
0.79 -
90.1 -
1.05-
47% of 51 duels -
0% of 5 situations -
Inferno4
25% -
0.68 -
76.3 -
1.07-
31% of 42 duels -
50% of 2 situations -
Cache3
67% -
0.54 -
61.1 -
0.73-
23% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K2T3X plays

Across 75 matches K2T3X averages K/R 0.70 and ADR 80.0; the rating across the 54 rated matches is 0.92. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 2. Most room to improve: Rounds with a death at 80%. That is better than only 5% of players on level 2. On average 15.3 kills per match, 38% of them headshots. The strongest map is Dust 2 with a 50% win rate in 28 matches. In 16 of 54 matches the rating was 1.10 or higher (30%), in 31 it was below 0.90. In 54 matches with detailed stats: 8 4Ks and 1 aces. Best month by rating: September 2026 at 0.99. Improved over the last three months: K/R +0.04, Headshots +6 pp. Unchanged in recent months: ADR at 80.5, Win rate at 43%, ELO at 750.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 2): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.