K1DJA

Ukraine
57 matches tracked 20 matches in 30 days
Last updated:

How does K1DJA play?

Rating 0.88 K/R 0.67 ADR 79.5 from 57 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 57 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 4% good 1.10 to 1.29 11% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 42%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
EntryClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Level 8

Compared with 1,403 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 50%−1 pp · Ø 51% better than 49%

Clutch

Average
Last one alive

56% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 56%+18 pp · Ø 38% better than 98%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (1.02).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.86−0.16 · Ø 1.02 better than 6%
Pistol kills per match 2.0
Knife kills 4 in 57 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so well below the average (13.4%).

2K rounds 11.1%−2.3 pp · Ø 13.4% better than 7%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 19%
MVPs per match 1.9−0.4 · Ø 2.3 better than 15%
4Ks and aces 3x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 94%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 4%
Deaths per round 77%+5 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 8 average
Whether K1DJA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 39 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.65
JunJulAugSepOct

Best month: June 2026 with 0.71.

Patterns

From the last 57 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 31 · Nuke
  3. Highest rating in a match: 1.95 · Nuke

Maps in detail

from the last 57 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
56% better than 69%
0.67 better than 20%
77.8 better than 37%
0.89 better than 11%
49% of 80 duels better than 40%
29% of 17 situations better than 24%
Dust 216
50% right on the average
0.67 better than 21%
82.2 better than 63%
0.89 better than 12%
49% of 97 duels better than 41%
22% of 9 situations better than 15%
Inferno9
44% -
0.51 -
66.1 -
0.65-
52% of 58 duels -
80% of 5 situations -
Nuke5
20% -
0.68 -
80.4 -
0.91-
47% of 38 duels -
75% of 4 situations -
Anubis4
75% -
0.75 -
86.3 -
0.92-
61% of 31 duels -
67% of 3 situations -
Ancient3
100% -
1.00 -
112.9 -
1.43-
58% of 26 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K1DJA plays

Across 57 matches K1DJA averages K/R 0.67, ADR 79.5 and a rating of 0.88. Biggest strength: Clutch 1v1 won at 56%, better than 98% of level 8 players. Most room to improve: Rating at 0.88, better than only 6% of level 8 players. Averages 15.0 kills per match with 46% headshots. The strongest map is Mirage with a 56% win rate in 18 matches. In 11 of 57 matches the rating was 1.10 or higher (19%), in 35 it was below 0.90. In 37 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: June 2026 at 0.94. Last 30 days: 20 matches, win rate 45%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.