K-K_

EE
145 matches tracked 23 matches in 30 days
Last updated:

How does K-K_ play?

Rating 0.99 (from 116 matches) K/R 0.71 ADR 81.9 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 116 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. Rarely on the AWP.
ClutcherRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

37% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (47%).

Headshot rate 37%−10 pp · Ø 47% better than 5%
AWP share of kills 1%−9 pp · Ø 10% better than 7%
K/D 0.99−0.02 · Ø 1.01 better than 47%
Pistol kills per match 2.5
Knife kills 1 in 145 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 12.7%−0.5 pp · Ø 13.2% better than 37%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 65%
MVPs per match 2.2−0.1 · Ø 2.3 better than 48%
4Ks and aces 7x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.3).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 6.6+2.3 · Ø 4.3 better than 92%
Enemies flashed per round 0.12−0.16 · Ø 0.28 better than 11%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.10
= Stayed the same
K/R at 0.73, ADR at 83.2
▼ Got worse
Headshots −2 pp, Win rate −3 pp, ELO −135

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.73 (at the start 0.70). Right on the average (0.73).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −31 ELO
29 matches · 28% win rate
From match 5 of the day +24 ELO
28 matches · 32% win rate
On Fridays −31 ELO, win rate 40%

K-K_ loses the most ELO on Ancient: −31 ELO, 28% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 33 · Inferno
  3. Highest rating in a match: 2.03 · Inferno

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
56% better than 72%
0.71 better than 44%
81.6 better than 62%
1.00 right on the average
49% of 139 duels better than 41%
33% of 18 situations better than 42%
Ancient29
28% better than 3%
0.67 better than 16%
81.3 better than 49%
0.90 better than 13%
45% of 83 duels better than 18%
36% of 11 situations better than 46%
Inferno23
57% better than 66%
0.72 better than 54%
79.0 better than 51%
1.02 better than 57%
37% of 49 duels better than 2%
25% of 8 situations better than 25%
Nuke21
57% better than 56%
0.78 better than 65%
86.3 better than 71%
1.07 better than 59%
52% of 62 duels right on the average
67% of 9 situations better than 96%
Anubis8
25% -
0.68 -
82.3 -
0.88-
52% of 21 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How K-K_ plays

Across 145 matches K-K_ averages K/R 0.71 and ADR 81.9; the rating across the 116 rated matches is 0.99. Biggest strength: Utility hit rate at 43%, better than 92% of level 8 players. Most room to improve: Headshot rate at 37%, better than only 5% of level 8 players. Averages 15.4 kills per match with 37% headshots. The strongest map is Inferno with a 57% win rate in 23 matches. In 42 of 116 matches the rating was 1.10 or higher (36%), in 41 it was below 0.90. In 48 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. K-K_ loses the most ELO on Ancient (−31 ELO, win rate 28%). Things go best on Dust 2 (+49 ELO, win rate 56%). Match no. 2 of the day goes best: 65% win rate, −28 ELO. Improved over the last three months: Rating +0.10. Got weaker: Headshots −2 pp, Win rate −3 pp, ELO −135. Unchanged in recent months: K/R at 0.73, ADR at 83.2. Last 30 days: 23 matches, win rate 52%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.