JulianS2

AR
177 matches tracked 48 matches in 30 days
Last updated:

How does JulianS2 play?

Rating 0.96 (from 140 matches) K/R 0.67 ADR 76.2 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 140 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 34%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Level 4

Compared with 701 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (9%).

Rounds with first kill 7%−2 pp · Ø 9% better than 15%
Opening duels won 50%+1 pp · Ø 49% better than 63%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (37%).

Clutch 1v1 won 30%−7 pp · Ø 37% better than 18%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 35%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

44% headshots and so just above the average (43%).

Headshot rate 44%+1 pp · Ø 43% better than 60%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.950.00 · Ø 0.95 right on the average
Pistol kills per match 2.8
Knife kills 3 in 177 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (12.7%).

2K rounds 11.7%−1.0 pp · Ø 12.7% better than 28%
3K rounds 3.5%0.0 pp · Ø 3.5% right on the average
MVPs per match 1.9−0.2 · Ø 2.1 better than 35%
4Ks and aces 18x 4K, 4 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths

0.64 enemies flashed per round and so well above the average (0.23).

Utility hit rate 24%−11 pp · Ø 35% better than 5%
Utility damage per round 3.6−0.3 · Ø 3.9 better than 47%
Enemies flashed per round 0.64+0.41 · Ø 0.23 better than 99%
Deaths per round 71%−2 pp · Ø 73% better than 80%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.04, ADR +4.0, Headshots +4 pp
= Stayed the same
ELO at 1,025
▼ Got worse
Win rate −17 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.68 (at the start 0.64). Just below the average (0.70).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −50 ELO
31 matches · 39% win rate
On Mirage −12 ELO
60 matches · 43% win rate
Between 6:00 and 12:00 −140 ELO, win rate 41%
On Saturdays −42 ELO, win rate 41%

JulianS2 loses the most ELO in match 2 of the day: −50 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Ancient
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
43% better than 29%
0.65 better than 27%
75.2 better than 38%
0.92 better than 36%
43% of 173 duels better than 18%
28% of 25 situations better than 26%
Dust 253
49% better than 49%
0.73 better than 69%
80.6 better than 70%
1.06 better than 83%
53% of 197 duels better than 73%
26% of 35 situations better than 23%
Nuke16
44% better than 26%
0.67 better than 36%
75.8 better than 43%
0.93 better than 40%
46% of 46 duels better than 35%
33% of 9 situations better than 39%
Ancient14
50% -
0.65 -
70.1 -
0.93-
59% of 44 duels -
63% of 8 situations -
Anubis14
57% -
0.71 -
84.0 -
1.01-
57% of 51 duels -
13% of 8 situations -
Inferno12
58% -
0.55 -
64.9 -
0.72-
38% of 34 duels -
60% of 5 situations -
Cache8
75% -
0.66 -
70.7 -
0.97-
67% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JulianS2 plays

Across 177 matches JulianS2 averages K/R 0.67 and ADR 76.2; the rating across the 140 rated matches is 0.96. Biggest strength: Deaths per round at just 71% (lower is better), better than 80% of level 4 players. Most room to improve: Utility hit rate at 24%, better than only 5% of level 4 players. Averages 14.5 kills per match with 44% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 50 of 140 matches the rating was 1.10 or higher (36%), in 64 it was below 0.90. In 140 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: September 2026 at 1.03. JulianS2 loses the most ELO in match 2 of the day (−50 ELO, win rate 39%). Things go best on Dust 2 (+13 ELO, win rate 49%). From match no. 5 of the day on, things go best: 59% win rate, −107 ELO. Improved over the last three months: K/R +0.04, ADR +4.0, Headshots +4 pp. Got weaker: Win rate −17 pp. Unchanged in recent months: ELO at 1,025. Last 30 days: 48 matches, win rate 46%, net ELO −100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.