JuichyLEL

Denmark
On FACEIT since 2021 50 matches tracked 46 matches in 30 days
Last updated:

How does JuichyLEL play?

Rating 1.05 K/R 0.76 ADR 79.4 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 50 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average. Rarely on the AWP.
EntryRifler
better than most on level 7 about average weaker than most
Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 48%−2 pp · Ø 50% better than 34%

Clutch

Average
Last one alive

54% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 54%+16 pp · Ø 38% better than 98%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 38%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (46%).

Headshot rate 50%+4 pp · Ø 46% better than 72%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.04+0.04 · Ø 1.00 better than 70%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 97%
MVPs per match 2.4+0.2 · Ø 2.2 better than 75%
4Ks and aces 3x 4K, 2 aces in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 2.4−1.8 · Ø 4.2 better than 11%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 11%
Deaths per round 73%+1 pp · Ø 72% better than 46%

Progress

One value per month, dashed line is the level 7 average
Whether JuichyLEL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 50 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

Soon this shows where JuichyLEL loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Ancient with 10 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 2.27 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient10
50% -
0.79 -
79.2 -
1.10-
53% of 57 duels -
100% of 4 situations -
Anubis9
67% -
0.77 -
83.6 -
1.06-
57% of 53 duels -
20% of 5 situations -
Dust 29
67% -
0.78 -
79.8 -
1.07-
45% of 49 duels -
0% of 4 situations -
Mirage8
88% -
0.90 -
91.8 -
1.26-
53% of 58 duels -
67% of 3 situations -
Nuke8
38% -
0.60 -
64.5 -
0.82-
36% of 44 duels -
67% of 3 situations -
Cache3
67% -
0.76 -
79.1 -
0.99-
20% of 10 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JuichyLEL plays

Across 50 matches JuichyLEL averages K/R 0.76, ADR 79.4 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 54%, better than 98% of level 7 players. Most room to improve: Utility damage per round at 2.4, better than only 11% of level 7 players. Averages 16.4 kills per match with 50% headshots. In 18 of 50 matches the rating was 1.10 or higher (36%), in 17 it was below 0.90. In 50 matches with detailed stats: 3 4Ks and 2 aces. Last 30 days: 46 matches, win rate 63%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.