Js_h4N
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (26 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Strength55% of opening duels won and so clearly above the average (51%).
Clutch
Average21% of 1v1s won and so well below the average (39%).
Weapons and aim
Average43% headshots and so well below the average (50%).
Impact
AverageExactly 2 kills in 16.1% of rounds and so well above the average (13.3%).
Utility and deaths
Average43% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.93. Last 3 months: 0.81 (at the start 0.65). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 1.28. Last 3 months: 1.10 (at the start 0.88). Clearly above the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 92.5. Last 3 months: 84.8 (at the start 74.4). Slightly above the average (80.2).
Share of headshot kills
Best month: October 2026 with 49%. Last 3 months: 46% (at the start 40%). Clearly below the average (50%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 54% (at the start 33%). Clearly above the average (49%).
Best month: July 2026 with 2,060. Last 3 months: 2,014 (at the start 2,060).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: September 2026 with 27%.
Patterns
From the last 47 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Js_h4N loses the most ELO on Mirage: −23 ELO, 38% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Anubis
- Highest rating in a match: 2.20 · Anubis
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 47 matchesCompared with players on the same level who have at least 15 matches on the map.
How Js_h4N plays
Across 47 matches Js_h4N averages K/R 0.73, ADR 80.0 and a rating of 1.00. Biggest strength: Utility hit rate at 43%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 43% headshots. The strongest map is Mirage with a 38% win rate in 21 matches. In 15 of 47 matches the rating was 1.10 or higher (32%), in 24 it was below 0.90. In 26 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.28. Js_h4N loses the most ELO on Mirage (−23 ELO, win rate 38%). Improved over the last three months: K/R +0.16, Rating +0.22, ADR +10.4, Headshots +6 pp, Win rate +21 pp. Unchanged in recent months: ELO at 2,014. Last 30 days: 6 matches, win rate 67%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.