JovieQFlota

AR
118 matches tracked 33 matches in 30 days
Last updated:

How does JovieQFlota play?

Rating 1.04 (from 97 matches) K/R 0.73 ADR 80.9 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 97 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 54%+4 pp · Ø 50% better than 82%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 23%
Clutch 1v2 won 34%+12 pp · Ø 22% better than 98%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 50%+4 pp · Ø 46% better than 72%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 1.05+0.05 · Ø 1.00 better than 74%
Pistol kills per match 2.9
Knife kills 6 in 118 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 48%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 76%
MVPs per match 2.4+0.2 · Ø 2.2 better than 75%
4Ks and aces 16x 4K, 0 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.27).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 85%
Deaths per round 70%−2 pp · Ø 72% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, ADR +6.6, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.70). Just above the average (0.72).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −27 ELO
29 matches · 59% win rate
From match 5 of the day ±0 ELO
27 matches · 48% win rate
On Saturdays −52 ELO, win rate 43%

JovieQFlota loses the most ELO on Mirage: −27 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 1.75 · Nuke
  3. Longest win streak: 8 wins in a row · Vertigo

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
58% better than 76%
0.73 better than 56%
79.9 better than 54%
1.00 right on the average
52% of 126 duels better than 61%
28% of 18 situations better than 25%
Mirage29
59% better than 80%
0.66 better than 21%
74.8 better than 29%
0.91 better than 20%
43% of 79 duels better than 16%
33% of 9 situations better than 38%
Nuke19
58% better than 58%
0.74 right on the average
80.5 better than 48%
1.09 better than 70%
57% of 49 duels better than 76%
20% of 15 situations better than 16%
Anubis9
67% -
0.85 -
91.5 -
1.32-
67% of 21 duels -
17% of 6 situations -
Inferno6
17% -
0.79 -
80.2 -
1.19-
57% of 23 duels -
50% of 2 situations -
Vertigo6
67% -
0.87 -
98.4 -
1.28-
67% of 27 duels -
60% of 5 situations -
Ancient5
40% -
0.70 -
74.8 -
1.04-
50% of 8 duels -
100% of 2 situations -
Cache5
40% -
0.76 -
88.6 -
1.05-
67% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JovieQFlota plays

Across 118 matches JovieQFlota averages K/R 0.73 and ADR 80.9; the rating across the 97 rated matches is 1.04. Biggest strength: Opening duels won at 54%, better than 82% of level 7 players. Most room to improve: Utility hit rate at 30%, better than only 18% of level 7 players. Averages 16.1 kills per match with 50% headshots. The strongest map is Mirage with a 59% win rate in 29 matches. In 44 of 97 matches the rating was 1.10 or higher (45%), in 35 it was below 0.90. In 97 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. JovieQFlota loses the most ELO on Mirage (−27 ELO, win rate 59%). Things go best on Dust 2 (+53 ELO, win rate 58%). Match no. 2 of the day goes best: 71% win rate, −27 ELO. Improved over the last three months: K/R +0.04, ADR +6.6, Win rate +10 pp. Got weaker: Headshots −2 pp. Last 30 days: 33 matches, win rate 52%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.