JotyBe

XK
270 matches tracked 90 matches in 30 days
Last updated:

How does JotyBe play?

Rating 0.99 K/R 0.71 ADR 77.9 from 270 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 270 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 80%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 5%−5 pp · Ø 10% better than 32%
K/D 1.00−0.02 · Ø 1.02 better than 46%
Pistol kills per match 3.2
Knife kills 12 in 270 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.4%).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 17%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 20%
MVPs per match 2.0−0.3 · Ø 2.3 better than 20%
4Ks and aces 22x 4K, 1 ace in 229 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.39 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 69%
Utility damage per round 5.3+1.0 · Ø 4.3 better than 77%
Enemies flashed per round 0.39+0.11 · Ø 0.28 better than 78%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +3 pp, ELO +76
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.19, Rating −0.25, ADR −21.5, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.68 (at the start 0.87). Slightly below the average (0.73).

Patterns

From the last 270 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −25 ELO
24 matches · 54% win rate
On Dust 2 −9 ELO
57 matches · 39% win rate
Between 18:00 and 24:00 −54 ELO, win rate 42%
On Thursdays −49 ELO, win rate 35%

JotyBe loses the most ELO on Inferno: −25 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Cache
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 2.26 · Ancient

Maps in detail

from the last 270 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
45% better than 28%
0.69 better than 28%
78.4 better than 40%
0.97 better than 32%
48% of 263 duels better than 33%
41% of 37 situations better than 59%
Dust 257
39% better than 14%
0.69 better than 30%
77.2 better than 35%
0.99 better than 42%
46% of 206 duels better than 26%
42% of 43 situations better than 64%
Ancient45
60% better than 79%
0.76 better than 63%
82.3 better than 60%
1.07 better than 69%
52% of 163 duels better than 53%
62% of 29 situations better than 93%
Anubis43
53% better than 56%
0.70 better than 32%
75.0 better than 21%
0.98 better than 33%
48% of 143 duels better than 30%
38% of 39 situations right on the average
Inferno24
54% better than 51%
0.66 better than 19%
75.4 better than 27%
0.93 better than 19%
47% of 106 duels better than 23%
37% of 19 situations better than 48%
Nuke17
41% better than 10%
0.67 better than 16%
72.9 better than 12%
0.94 better than 18%
51% of 67 duels better than 40%
31% of 13 situations better than 37%
Cache12
8% -
0.73 -
78.4 -
1.01-
38% of 42 duels -
50% of 6 situations -
Vertigo5
40% -
0.81 -
90.1 -
1.05-
58% of 26 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How JotyBe plays

Across 270 matches JotyBe averages K/R 0.71, ADR 77.9 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 44%, better than 80% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 15.3 kills per match with 47% headshots. The strongest map is Ancient with a 60% win rate in 45 matches. In 90 of 270 matches the rating was 1.10 or higher (33%), in 122 it was below 0.90. In 229 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: June 2026 at 1.20. JotyBe loses the most ELO on Inferno (−25 ELO, win rate 54%). Things go best on Anubis (+71 ELO, win rate 53%). Match no. 2 of the day goes best: 64% win rate, −4 ELO. Improved over the last three months: Win rate +3 pp, ELO +76. Got weaker: K/R −0.19, Rating −0.25, ADR −21.5, Headshots −2 pp. Last 30 days: 90 matches, win rate 49%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.