JoseDaCarlos

MY
89 matches tracked 22 matches in 30 days
ELO ▲ 121
2,176
30-day peak: 2,176
Rank SEA ▲ 300 places
#3,357 #216 in MY
30 days · prev. #3,657 · best #3,039
Last updated:

How does JoseDaCarlos play?

Rating 1.04 (from 61 matches) K/R 0.78 ADR 85.2 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

JoseDaCarlos gets the first kill in 13 of 100 rounds. 2 percentage points above the level 10 average (11%).

Rounds with first kill 13%+2 pp better than 85%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive

JoseDaCarlos wins 10 of 100 1v2s. 11 percentage points below the level 10 average (21%).

Clutch 1v1 won 41%+1 pp better than 64%
Clutch 1v2 won 10%−11 pp better than 2%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?

44 of 100 kills by JoseDaCarlos are headshots. 7 percentage points below the level 10 average (51%).

Headshot rate 44%−7 pp better than 17%
AWP share of kills 7%−4 pp better than 40%
K/D 1.06+0.02 better than 57%
Pistol kills per match 3.6
Knife kills 2 in 89 matches

Impact

Strength
Damage and big rounds

JoseDaCarlos gets exactly 3 kills in 5.0 of 100 rounds. 0.9 percentage points above the level 10 average (4.1%).

2K rounds 13.7%+0.3 pp better than 54%
3K rounds 5.0%+0.9 pp better than 82%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 8x 4K, 1 ace in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.44 enemies flashed per round (44 per 100 rounds). 0.14 above the level 10 average (0.30).

Utility hit rate 39%+4 pp better than 78%
Utility damage per round 5.6+1.5 better than 82%
Enemies flashed per round 0.44+0.14 better than 85%
Deaths per round 74%+3 pp better than 19%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +5 pp, Win rate +12 pp, ELO +235
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −4.6

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.77 (at the start 0.82). 0.03 above the level 10 average (0.74).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −15 ELO, win rate 32%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Inferno
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
52% on par
0.81 better than 80%
88.3 better than 82%
1.07-
55% of 145 duels better than 70%
30% of 20 situations better than 28%
Anubis17
47% better than 29%
0.79 better than 74%
83.5 better than 65%
0.93-
56% of 95 duels better than 72%
64% of 11 situations better than 95%
Inferno17
53% on par
0.82 better than 78%
89.7 better than 80%
1.16-
55% of 94 duels better than 61%
27% of 11 situations better than 26%
Ancient13
54% -
0.72 -
81.7 -
1.01-
54% of 68 duels -
62% of 13 situations -
Mirage11
55% -
0.73 -
78.7 -
1.01-
48% of 60 duels -
33% of 6 situations -
Cache3
67% -
0.80 -
86.1 -
1.46-
59% of 29 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JoseDaCarlos plays

Across 89 matches JoseDaCarlos averages K/R 0.78 and ADR 85.2; the rating across the 61 rated matches is 1.04. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 players. Averages 17.8 kills per match with 44% headshots. The strongest map is Mirage with a 55% win rate in 11 matches. In 26 of 61 matches the rating was 1.10 or higher (43%), in 20 it was below 0.90. In 61 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. Things go best on Dust 2 (+6 ELO, win rate 52%). Improved over the last three months: Headshots +5 pp, Win rate +12 pp, ELO +235. Got weaker: K/R −0.05, ADR −4.6. Last 30 days: 22 matches, win rate 55%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.