JoniiiG

MW
77 matches tracked 21 matches in 30 days
Last updated:

How does JoniiiG play?

Rating 0.83 (from 56 matches) K/R 0.60 ADR 69.8 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7% on level 4
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 27%
Rating spread from 56 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 13% normal 0.90 to 1.09 9% weak 0.75 to 0.89 32% very weak below 0.75 41%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 6%−4 pp better than 7%
Opening duels won 35%−14 pp better than 1%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 84%
Clutch 1v2 won 18%−4 pp better than 36%
Clutch kills per match 1.1−0.5 better than 11%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−4 pp better than 29%
AWP share of kills 2%−9 pp better than 14%
K/D 0.83−0.13 better than 10%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds
Rounds with 2K 10.7%−2.0 pp better than 13%
Rounds with 3K 2.2%−1.4 pp better than 5%
MVPs per match 1.4−0.7 better than 2%
4Ks and aces 5x 4K, 0 aces in 56 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+6 pp better than 85%
Utility damage per round 2.9−0.9 better than 33%
Enemies flashed per round 0.07−0.17 better than 7%
Rounds with a death 72%−1 pp better than 73%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Headshots +3 pp, Win rate +5 pp, ELO +108
= Stayed the same
K/R at 0.59, ADR at 69.9
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: October 2026 with 0.65. Last 3 months: 0.59 (at the start 0.61).

Patterns

From the last 77 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −27 ELO
24 matches · 63% wins

JoniiiG loses the most ELO on Mirage: −27 ELO, 63% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Longest win streak: 4 wins in a row · Mirage
  3. Highest rating in a match: 1.73 · Anubis

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
63% better than 91%
0.61 better than 12%
71.3 better than 18%
0.85 better than 15%
35% of 96 duels better than 3%
50% of 14 situations better than 81%
Ancient12
58% -
0.63 -
69.5 -
0.91-
36% of 42 duels -
29% of 7 situations -
Anubis11
45% -
0.58 -
66.7 -
0.84-
35% of 26 duels -
0% of 4 situations -
Nuke10
50% -
0.60 -
67.8 -
0.74-
41% of 27 duels -
67% of 6 situations -
Dust 28
63% -
0.47 -
65.0 -
0.59-
41% of 29 duels -
33% of 3 situations -
Inferno8
50% -
0.61 -
70.0 -
0.86-
41% of 22 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JoniiiG plays

Across 77 matches JoniiiG averages K/R 0.60 and ADR 69.8; the rating across the 56 rated matches is 0.83. Biggest strength: Utility with impact at 40%. That is better than 85% of players on level 4. Most room to improve: Opening duels won at 35%. That is better than only 1% of players on level 4. On average 13.3 kills per match, 39% of them headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 10 of 56 matches the rating was 1.10 or higher (18%), in 41 it was below 0.90. In 56 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 0.89. JoniiiG loses the most ELO on Mirage (−27 ELO, win rate 63%). Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +108. Unchanged in recent months: K/R at 0.59, ADR at 69.9. Last 30 days: 21 matches, win rate 52%, ELO balance −1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.