Joint3k3

RW
61 matches tracked
Last updated:

How does Joint3k3 play?

Rating 1.24 (from 39 matches) K/R 0.88 ADR 92.2 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 85%
Rating spread from 39 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 41% good 1.10 to 1.29 31% normal 0.90 to 1.09 8% weak 0.75 to 0.89 10% very weak below 0.75 5%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 6 average. More damage per round than the level 6 average. Rarely on the AWP.
ClutcherDamageRifler
better than most on level 6 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 7%−3.0 pp better than 9%
Opening duels won 59%+10 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 27%−11 pp better than 7%
Clutch 1v2 won 29%+7 pp better than 90%
Clutch kills per match 2.9+1.2 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+4 pp better than 72%
AWP share of kills 3%−8 pp better than 18%
K/D 1.30+0.32 better than 99%
Pistol kills per match 2.9
Knife kills 2 in 61 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 17.1%+4.2 pp better than 99%
Rounds with 3K 6.2%+2.4 pp better than 99%
MVPs per match 2.9+0.7 better than 98%
4Ks and aces 10x 4K, 1 ace in 61 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 49%+14 pp better than 99%
Utility damage per round 8.5+4.4 better than 98%
Enemies flashed per round 0.24−0.03 better than 48%
Rounds with a death 68%−5.0 pp better than 94%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.89
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.89.

Patterns

From the last 61 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −26 ELO
21 matches · 43% wins

Joint3k3 loses the most ELO on Mirage: −26 ELO, 43% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Anubis
  2. Highest rating in a match: 1.84 · Cache
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
43% better than 26%
0.85 better than 93%
91.3 better than 93%
1.22–
50% of 46 duels level
35% of 17 situations better than 43%
Anubis14
43% –
0.91 –
92.4 –
1.30–
60% of 43 duels –
35% of 17 situations –
Cache11
36% –
0.95 –
91.5 –
1.37–
68% of 34 duels –
0% of 9 situations –
Nuke8
100% –
0.94 –
99.5 –
1.23–
52% of 31 duels –
20% of 5 situations –
Ancient4
50% –
0.81 –
87.3 –
1.00–
69% of 13 duels –
17% of 6 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Joint3k3 plays

Across 61 matches Joint3k3 averages K/R 0.88 and ADR 92.2; the rating across the 39 rated matches is 1.24. Biggest strength: K/D at 1.30. That is better than 99% of players on level 6. Most room to improve: Clutch 1v1 won at 27%. That is better than only 7% of players on level 6. On average 20.6 kills per match, 49% of them headshots. The strongest map is Anubis with a 43% win rate in 14 matches. In 30 of 39 matches the rating was 1.10 or higher (77%), in 6 it was below 0.90. In 61 matches with detailed stats: 10 4Ks and 1 aces. Best month by rating: September 2026 at 1.24. Joint3k3 loses the most ELO on Mirage (−26 ELO, win rate 43%). Last 30 days: 6 matches, win rate 33%, ELO balance −21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.