JohnnyPowell

USA
103 matches tracked
ELO
2,123
Peak across the last 103 matches: 2,403
Rank NA ▼ 1,714 places
#5,259
US #1,547 in US
30 days · prev. #3,545 · best #3,545
Last updated:

How does JohnnyPowell play?

Rating 1.18 K/R 0.84 ADR 87.9 from 103 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 103 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 57%+6 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Strength
Where do the kills come from?

1.19 K/D and so clearly above the average (1.02).

Headshot rate 57%+7 pp · Ø 50% better than 88%
AWP share of kills 10%−1 pp · Ø 11% better than 57%
K/D 1.19+0.17 · Ø 1.02 better than 91%
Pistol kills per match 2.8
Knife kills 1 in 103 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.7 pp · Ø 13.3% better than 85%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 74%
MVPs per match 2.9+0.6 · Ø 2.3 better than 94%
4Ks and aces 6x 4K, 3 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

3.2 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 24%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 41%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.17, ADR −10.0, Win rate −3 pp, ELO −52

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Last 3 months: 0.78 (at the start 0.90). Clearly above the average (0.73).

Patterns

From the last 103 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −176 ELO
21 matches · 38% win rate
On Fridays −53 ELO, win rate 39%

JohnnyPowell loses the most ELO on Ancient: −176 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.29 · Cache
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
38% better than 10%
0.83 better than 87%
88.8 better than 85%
1.17 better than 87%
63% of 120 duels better than 96%
21% of 14 situations better than 11%
Mirage23
61% better than 85%
0.77 better than 67%
81.7 better than 58%
1.10 better than 75%
55% of 110 duels better than 73%
46% of 13 situations better than 74%
Ancient21
38% better than 10%
0.83 better than 86%
87.9 better than 82%
1.16 better than 87%
58% of 96 duels better than 84%
32% of 19 situations better than 33%
Cache10
70% -
1.02 -
100.9 -
1.44-
69% of 49 duels -
67% of 3 situations -
Anubis9
44% -
0.89 -
90.7 -
1.20-
69% of 42 duels -
50% of 8 situations -
Nuke8
50% -
0.89 -
89.3 -
1.27-
63% of 40 duels -
43% of 7 situations -
Inferno7
71% -
0.78 -
80.2 -
1.11-
59% of 39 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JohnnyPowell plays

Across 103 matches JohnnyPowell averages K/R 0.84, ADR 87.9 and a rating of 1.18. Biggest strength: Rating at 1.18, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 57% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 57 of 103 matches the rating was 1.10 or higher (55%), in 30 it was below 0.90. In 40 matches with detailed stats: 6 4Ks and 3 aces. JohnnyPowell loses the most ELO on Ancient (−176 ELO, win rate 38%). Things go best in match 2 of the day (+123 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +123 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.12, Rating −0.17, ADR −10.0, Win rate −3 pp, ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.