JoePosran

Ukraine
On FACEIT since 2019 178 matches tracked 62 matches in 30 days
Last updated:

How does JoePosran play?

Rating 1.14 (from 81 matches) K/R 0.78 ADR 85.7 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85% on level 10
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 81 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 19% normal 0.90 to 1.09 14% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 30%+9 pp better than 92%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+6 pp better than 85%
AWP share of kills 2%−9 pp better than 13%
K/D 1.040.00 level
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.3 pp better than 78%
Rounds with 3K 5.4%+1.3 pp better than 90%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 25x 4K, 5 aces in 76 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 44%
Utility damage per round 5.2+1.1 better than 77%
Enemies flashed per round 0.80+0.50 better than 99%
Rounds with a death 75%+4 pp better than 12%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.11, ADR +10.6
= Stayed the same
Headshots at 56%
▼ Got worse
Rating −0.16, Win rate −3 pp, ELO −129

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: August 2026 with 0.98. Last 3 months: 0.84 (at the start 0.73).

Patterns

From the last 178 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −62 ELO
42 matches · 36% wins
On Anubis −61 ELO
26 matches · 31% wins
Between 0:00 and 6:00 −36 ELO, win rate 41%
On Tuesdays +59 ELO, win rate 36%

JoePosran loses the most ELO in match 2 of the day: −62 ELO, 36% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Anubis
  2. Highest rating in a match: 2.47 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
47% better than 30%
0.76 better than 58%
83.5 better than 64%
1.19 better than 88%
51% of 263 duels better than 46%
39% of 23 situations better than 52%
Dust 242
52% level
0.80 better than 76%
87.3 better than 79%
1.07 better than 59%
50% of 163 duels better than 41%
58% of 12 situations better than 93%
Ancient36
47% better than 30%
0.83 better than 86%
91.6 better than 91%
1.17 better than 88%
47% of 145 duels better than 24%
41% of 22 situations better than 57%
Anubis26
31% better than 2%
0.74 level
84.4 better than 69%
1.09-
49% of 123 duels better than 33%
25% of 12 situations better than 18%
Inferno15
60% better than 67%
0.70 better than 25%
80.2 better than 39%
1.08-
56% of 45 duels better than 64%
33% of 3 situations better than 39%
Nuke3
67% -
0.83 -
88.2 -
1.71-
100% of 6 duels -
-
Overpass3
67% -
0.57 -
61.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How JoePosran plays

Across 178 matches JoePosran averages K/R 0.78 and ADR 85.7; the rating across the 81 rated matches is 1.14. Biggest strength: Rounds with 3K at 5.4%. That is better than 90% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 12% of players on level 10. On average 16.7 kills per match, 57% of them headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 41 of 81 matches the rating was 1.10 or higher (51%), in 29 it was below 0.90. In 76 matches with detailed stats: 25 4Ks and 5 aces. Best month by rating: August 2026 at 1.35. JoePosran loses the most ELO in match 2 of the day (−62 ELO, win rate 36%). Things go best in match 1 of the day (+55 ELO, win rate 53%). Improved over the last three months: K/R +0.11, ADR +10.6. Got weaker: Rating −0.16, Win rate −3 pp, ELO −129. Unchanged in recent months: Headshots at 56%. Last 30 days: 62 matches, win rate 48%, ELO balance −30.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.