JnOWs2wKw0

CN
258 matches tracked 78 matches in 30 days
Last updated:

How does JnOWs2wKw0 play?

Rating 1.06 (from 192 matches) K/R 0.72 ADR 80.9 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 192 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 2.2+0.6 better than 91%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%−3 pp better than 37%
AWP share of kills 12%+1 pp better than 62%
K/D 1.12+0.08 better than 77%
Pistol kills per match 2.6
Knife kills 1 in 258 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.6%+0.2 pp better than 52%
Rounds with 3K 3.1%−1.0 pp better than 11%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 33x 4K, 2 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.0−0.1 better than 47%
Enemies flashed per round 0.13−0.17 better than 8%
Rounds with a death 64%−7 pp better than 98%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.04, ADR +4.9
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −9 pp, ELO −265

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.69).

Patterns

From the last 258 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −51 ELO
30 matches · 50% wins
On Ancient −1 ELO
38 matches · 58% wins
On Fridays +2 ELO, win rate 40%

JnOWs2wKw0 loses the most ELO on Anubis: −51 ELO, 50% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.01 · Ancient

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage73
49% better than 38%
0.67 better than 16%
77.6 better than 32%
1.00 better than 38%
50% of 307 duels better than 40%
39% of 57 situations better than 52%
Dust 272
50% better than 41%
0.76 better than 58%
84.0 better than 65%
1.11 better than 72%
55% of 292 duels better than 70%
37% of 51 situations better than 47%
Ancient38
58% better than 66%
0.69 better than 22%
79.3 better than 39%
1.04 better than 54%
55% of 121 duels better than 68%
40% of 20 situations better than 55%
Anubis30
50% better than 39%
0.64 better than 7%
74.5 better than 15%
0.94 better than 17%
43% of 94 duels better than 9%
43% of 23 situations better than 62%
Nuke17
59% better than 54%
0.78 better than 63%
83.1 better than 61%
1.12-
54% of 59 duels better than 61%
22% of 9 situations better than 13%
Cache15
47% -
0.80 -
87.2 -
1.28-
56% of 45 duels -
43% of 14 situations -
Inferno11
64% -
0.83 -
91.2 -
1.22-
48% of 44 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JnOWs2wKw0 plays

Across 258 matches JnOWs2wKw0 averages K/R 0.72 and ADR 80.9; the rating across the 192 rated matches is 1.06. Biggest strength: Rounds with a death at only 64%, where lower is better. That is better than 98% of players on level 10. Most room to improve: Rounds with 3K at 3.1%. That is better than only 11% of players on level 10. On average 15.6 kills per match, 48% of them headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 83 of 192 matches the rating was 1.10 or higher (43%), in 62 it was below 0.90. In 192 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. JnOWs2wKw0 loses the most ELO on Anubis (−51 ELO, win rate 50%). Things go best on Dust 2 (+30 ELO, win rate 50%). Improved over the last three months: K/R +0.04, ADR +4.9. Got weaker: Headshots −2 pp, Win rate −9 pp, ELO −265. Last 30 days: 78 matches, win rate 45%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.