JhinDeagle

HU
219 matches tracked 32 matches in 30 days
Last updated:

How does JhinDeagle play?

Rating 1.05 (from 158 matches) K/R 0.75 ADR 83.1 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82% on level 5
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 63%
Rating spread from 158 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 5 average. Higher headshot rate than the level 5 average.
Multi-killsHeadshots
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 54%+5 pp better than 88%

Clutch

Average
Last one alive
Clutch 1v1 won 38%0 pp level
Clutch 1v2 won 22%+1 pp better than 56%
Clutch kills per match 1.7+0.1 better than 60%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+5 pp better than 79%
AWP share of kills 14%+4 pp better than 69%
K/D 1.03+0.07 better than 76%
Pistol kills per match 2.7
Knife kills 1 in 219 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%+0.6 pp better than 64%
Rounds with 3K 4.2%+0.5 pp better than 75%
MVPs per match 2.2+0.1 better than 64%
4Ks and aces 34x 4K, 2 aces in 158 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 42%+7 pp better than 88%
Utility damage per round 5.4+1.5 better than 80%
Enemies flashed per round 0.21−0.04 better than 41%
Rounds with a death 73%0 pp level

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
ADR +4.6
= Stayed the same
K/R at 0.76, Headshots at 49%, ELO at 1,192
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.73).

Patterns

From the last 219 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −35 ELO
31 matches · 39% wins
On Inferno −27 ELO
36 matches · 42% wins
On Mondays −47 ELO, win rate 42%

JhinDeagle loses the most ELO on Ancient: −35 ELO, 39% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.24 · Dust 2
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
57% better than 78%
0.83 better than 96%
90.3 better than 96%
1.17 better than 97%
56% of 424 duels better than 85%
34% of 76 situations better than 45%
Inferno36
42% better than 21%
0.70 level
79.6 better than 60%
0.98 better than 53%
46% of 131 duels better than 30%
33% of 18 situations better than 43%
Ancient31
39% better than 19%
0.70 better than 43%
80.8 better than 60%
1.03 better than 71%
44% of 131 duels better than 22%
27% of 15 situations better than 27%
Cache17
47% -
0.66 -
76.7 -
0.87-
54% of 65 duels -
71% of 7 situations -
Mirage16
44% better than 32%
0.59 better than 6%
68.3 better than 9%
0.76-
53% of 58 duels better than 72%
44% of 9 situations better than 72%
Anubis11
55% -
0.64 -
70.2 -
0.93-
49% of 41 duels -
60% of 5 situations -
Nuke11
36% -
0.80 -
79.0 -
1.01-
52% of 44 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JhinDeagle plays

Across 219 matches JhinDeagle averages K/R 0.75 and ADR 83.1; the rating across the 158 rated matches is 1.05. Biggest strength: Opening duels won at 54%. That is better than 88% of players on level 5. On average 16.8 kills per match, 49% of them headshots. The strongest map is Dust 2 with a 57% win rate in 97 matches. In 63 of 158 matches the rating was 1.10 or higher (40%), in 59 it was below 0.90. In 158 matches with detailed stats: 34 4Ks and 2 aces. Best month by rating: September 2026 at 1.08. JhinDeagle loses the most ELO on Ancient (−35 ELO, win rate 39%). Things go best on Dust 2 (+75 ELO, win rate 57%). Improved over the last three months: ADR +4.6. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.76, Headshots at 49%, ELO at 1,192. Last 30 days: 32 matches, win rate 59%, ELO balance −9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.