JewnasPeter

Germany
186 matches tracked
Last updated:

How does JewnasPeter play?

Rating 0.90 (from 15 matches) K/R 0.69 ADR 77.9 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 15 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 7% very weak below 0.75 40%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

Opening

Average
The first duels of the round
Rounds with first kill 5%−5 pp better than 1%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 63%
Clutch 1v2 won 25%+4 pp better than 75%
Clutch kills per match 2.8+1.2 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 37%−9 pp better than 7%
AWP share of kills 4%−6 pp better than 27%
K/D 1.04+0.04 better than 72%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.8 pp better than 30%
Rounds with 3K 3.4%−0.5 pp better than 31%
MVPs per match 2.20.0 level
4Ks and aces 12x 4K, 1 ace in 107 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 62%
Utility damage per round 7.5+3.3 better than 96%
Enemies flashed per round 0.73+0.46 better than 99%
Rounds with a death 66%−6 pp better than 99%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +51
= Stayed the same
K/R at 0.69, ADR at 77.7
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.69 (at the start 0.68).

Patterns

From the last 186 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −114 ELO
46 matches · 35% wins
On Anubis −26 ELO
41 matches · 54% wins
Between 6:00 and 12:00 +6 ELO, win rate 42%
On Wednesdays −54 ELO, win rate 43%

JewnasPeter loses the most ELO in match 1 of the day: −114 ELO, 35% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.30 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
45% better than 33%
0.69 better than 35%
79.7 better than 55%
0.69-
46% of 111 duels better than 29%
31% of 54 situations better than 31%
Anubis41
54% better than 67%
0.66 better than 21%
73.8 better than 18%
1.08-
42% of 66 duels better than 10%
33% of 49 situations better than 41%
Ancient34
47% better than 37%
0.70 better than 39%
77.9 better than 40%
1.03-
47% of 66 duels better than 36%
55% of 40 situations better than 86%
Inferno24
63% better than 80%
0.69 better than 43%
80.3 better than 59%
0.86-
51% of 61 duels better than 55%
50% of 18 situations better than 77%
Cache13
62% -
0.63 -
73.5 -
-
54% of 28 duels -
36% of 14 situations -
Dust 24
50% -
0.76 -
88.3 -
-
57% of 7 duels -
0% of 1 situations -
Nuke3
0% -
0.77 -
80.9 -
-
71% of 7 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JewnasPeter plays

Across 186 matches JewnasPeter averages K/R 0.69 and ADR 77.9; the rating across the 15 rated matches is 0.90. Biggest strength: Rounds with a death at 66%. That is better than 99% of players on level 7. Most room to improve: Rounds with first kill at 5%. That is better than only 1% of players on level 7. On average 15.5 kills per match, 37% of them headshots. The strongest map is Inferno with a 63% win rate in 24 matches. In 4 of 15 matches the rating was 1.10 or higher (27%), in 7 it was below 0.90. In 107 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: September 2026 at 0.90. JewnasPeter loses the most ELO in match 1 of the day (−114 ELO, win rate 35%). Things go best in match 2 of the day (+97 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +51. Unchanged in recent months: K/R at 0.69, ADR at 77.7. Last 30 days: 3 matches, win rate 0%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.