Jetzed-

XK
235 matches tracked 75 matches in 30 days
Last updated:

How does Jetzed- play?

Rating 1.12 (from 75 matches) K/R 0.81 ADR 86.8 from 235 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 75%
Rating spread from 75 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 32% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. More first kills per match than the level 10 average.
ClutcherEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3.0 pp better than 83%
Opening duels won 55%+4 pp better than 77%

Clutch

Strength
Last one alive
Clutch 1v1 won 48%+9 pp better than 91%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.9+0.3 better than 75%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 13%+2 pp better than 68%
K/D 1.15+0.12 better than 82%
Pistol kills per match 3.3
Knife kills 9 in 235 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.5%+2.2 pp better than 88%
Rounds with 3K 4.6%+0.5 pp better than 69%
MVPs per match 2.6+0.3 better than 77%
4Ks and aces 32x 4K, 4 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 33%−2 pp better than 38%
Utility damage per round 3.2−0.9 better than 25%
Enemies flashed per round 0.27−0.03 better than 41%
Rounds with a death 71%−1.0 pp better than 54%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +201
= Stayed the same
K/R at 0.81, ADR at 86.0
▼ Got worse
Headshots −3 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.81 (at the start 0.83).

Patterns

From the last 235 matches, each row based on 20+ matches.

Where does the ELO go?

In match 2 of the day −100 ELO
61 matches · 49% wins
On Mirage −74 ELO
60 matches · 53% wins
On Anubis −45 ELO
30 matches · 50% wins

Jetzed- loses the most ELO in match 2 of the day: −100 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Longest win streak: 7 wins in a row · Ancient
  3. Most kills in a match: 52 · Mirage

Maps in detail

from the last 235 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
57% better than 68%
0.87 better than 92%
92.5 better than 92%
1.19–
62% of 305 duels better than 93%
30% of 47 situations better than 28%
Mirage60
53% better than 55%
0.78 better than 67%
84.2 better than 67%
1.05–
54% of 367 duels better than 64%
63% of 41 situations better than 96%
Ancient36
47% better than 32%
0.75 better than 54%
81.8 better than 52%
1.01–
51% of 172 duels better than 46%
44% of 25 situations better than 67%
Anubis30
50% better than 40%
0.82 better than 83%
87.9 better than 83%
1.25–
49% of 172 duels better than 33%
43% of 23 situations better than 59%
Inferno19
53% better than 40%
0.80 better than 66%
84.2 better than 55%
1.22–
58% of 93 duels better than 70%
30% of 10 situations better than 30%
Nuke13
62% –
0.84 –
85.6 –
1.31–
56% of 75 duels –
40% of 5 situations –
Cache11
73% –
0.86 –
91.6 –
1.42–
42% of 55 duels –
33% of 9 situations –
Vertigo3
33% –
0.72 –
74.7 –
0.93–
33% of 9 duels –
67% of 3 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Jetzed- plays

Across 235 matches Jetzed- averages K/R 0.81 and ADR 86.8; the rating across the 75 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 48%. That is better than 91% of players on level 10. Most room to improve: Utility damage per round at 3.2. That is better than only 25% of players on level 10. On average 17.9 kills per match, 51% of them headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 38 of 75 matches the rating was 1.10 or higher (51%), in 19 it was below 0.90. In 167 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: September 2026 at 1.18. Jetzed- loses the most ELO in match 2 of the day (−100 ELO, win rate 49%). Things go best in match 3 of the day (+38 ELO, win rate 61%). Improved over the last three months: ELO +201. Got weaker: Headshots −3 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.81, ADR at 86.0. Last 30 days: 75 matches, win rate 49%, ELO balance −116.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.