Jeil-Ve

Russia
On FACEIT since 2015 149 matches tracked
Last updated:

How does Jeil-Ve play?

Rating 0.93 K/R 0.66 ADR 75.3 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 149 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 25%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 31%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 0.92−0.11 · Ø 1.03 better than 9%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.5% of rounds and so well below the average (13.2%).

2K rounds 10.5%−2.7 pp · Ø 13.2% better than 1%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 10x 4K, 2 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 74%
Enemies flashed per round 0.23−0.08 · Ø 0.31 better than 29%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, ELO +228
= Stayed the same
ADR at 74.7, Win rate at 52%
▼ Got worse
K/R −0.04, Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.69. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −30 ELO
22 matches · 59% win rate
From match 5 of the day −28 ELO
39 matches · 44% win rate
On Wednesdays −30 ELO, win rate 29%

Jeil-Ve loses the most ELO on Anubis: −30 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 1.94 · Inferno

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
45% better than 24%
0.67 better than 14%
74.9 better than 17%
0.95 better than 16%
44% of 196 duels better than 11%
42% of 26 situations better than 61%
Ancient30
53% right on the average
0.67 better than 15%
76.7 better than 23%
0.89 better than 7%
49% of 169 duels better than 32%
23% of 13 situations better than 16%
Mirage23
52% right on the average
0.57 better than 1%
66.7 better than 2%
0.83 better than 2%
41% of 74 duels better than 5%
33% of 9 situations better than 35%
Anubis22
59% better than 70%
0.67 better than 14%
79.6 better than 38%
0.95 better than 17%
43% of 98 duels better than 8%
46% of 13 situations better than 69%
Cache10
60% -
0.61 -
70.3 -
0.86-
43% of 54 duels -
0% of 1 situations -
Inferno7
57% -
0.81 -
89.3 -
1.16-
57% of 42 duels -
40% of 5 situations -
Nuke6
67% -
0.68 -
78.1 -
1.03-
52% of 25 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jeil-Ve plays

Across 149 matches Jeil-Ve averages K/R 0.66, ADR 75.3 and a rating of 0.93. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.3 kills per match with 47% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 41 of 149 matches the rating was 1.10 or higher (28%), in 72 it was below 0.90. In 94 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 0.96. Jeil-Ve loses the most ELO on Anubis (−30 ELO, win rate 59%). Things go best on Dust 2 (+90 ELO, win rate 45%). Match no. 2 of the day goes best: 70% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, ELO +228. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 74.7, Win rate at 52%. Last 30 days: 3 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.