Jeil-Ve
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (94 matches).
Compared with 2,321 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (51%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.92 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 10.5% of rounds and so well below the average (13.2%).
Utility and deaths
Average4.9 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.69. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.96. Last 3 months: 0.91 (at the start 0.96). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 76.8. Last 3 months: 74.7 (at the start 76.8). Clearly below the average (80.2).
Share of headshot kills
Best month: September 2026 with 52%. Last 3 months: 47% (at the start 45%). Clearly below the average (51%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months unchanged at 52%. Slightly above the average (50%).
Best month: August 2026 with 2,796. Last 3 months: 2,731 (at the start 2,503).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 149 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Jeil-Ve loses the most ELO on Anubis: −30 ELO, 59% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Ancient
- Longest win streak: 8 wins in a row · Inferno
- Highest rating in a match: 1.94 · Inferno
Maps in detail
from the last 149 matchesCompared with players on the same level who have at least 15 matches on the map.
How Jeil-Ve plays
Across 149 matches Jeil-Ve averages K/R 0.66, ADR 75.3 and a rating of 0.93. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.3 kills per match with 47% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 41 of 149 matches the rating was 1.10 or higher (28%), in 72 it was below 0.90. In 94 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 0.96. Jeil-Ve loses the most ELO on Anubis (−30 ELO, win rate 59%). Things go best on Dust 2 (+90 ELO, win rate 45%). Match no. 2 of the day goes best: 70% win rate, +30 ELO. Improved over the last three months: Headshots +2 pp, ELO +228. Got weaker: K/R −0.04, Rating −0.05. Unchanged in recent months: ADR at 74.7, Win rate at 52%. Last 30 days: 3 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.