Jazzy-__-

Russia
190 matches tracked 17 matches in 30 days
Last updated:

How does Jazzy-__- play?

Rating 0.80 (from 42 matches) K/R 0.60 ADR 65.6 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1% on level 10
0.80
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.20 ConsistencyShare of matches with at least a normal rating (0.90 and up). 29%
Rating spread from 42 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 0% good 1.10 to 1.29 12% normal 0.90 to 1.09 17% weak 0.75 to 0.89 31% very weak below 0.75 40%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Opening

Average
The first duels of the round
Rounds with first kill 6%−5 pp better than 3%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 31%−8 pp better than 14%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.1+0.5 better than 88%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 2%−9 pp better than 12%
K/D 0.90−0.13 better than 8%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.3%−4.0 pp better than 1%
Rounds with 3K 2.0%−2.1 pp better than 1%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 13x 4K, 2 aces in 135 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 79%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.57+0.27 better than 96%
Rounds with a death 67%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +2 pp, ELO +354
= Stayed the same
K/R at 0.60, ADR at 65.3
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.55
MayJunJulAugSepOct

Best month: August 2026 with 0.62. Last 3 months unchanged at 0.60.

Patterns

From the last 190 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −14 ELO
43 matches · 53% wins
In match 2 of the day −14 ELO
43 matches · 49% wins
On Saturdays −243 ELO, win rate 34%

Jazzy-__- loses the most ELO on Dust 2: −14 ELO, 53% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.29 · Mirage
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
61% better than 82%
0.62 better than 5%
66.8 better than 2%
0.80 better than 1%
49% of 252 duels better than 35%
27% of 52 situations better than 18%
Dust 243
53% better than 54%
0.59 better than 2%
65.8 better than 1%
0.79-
49% of 109 duels better than 37%
32% of 25 situations better than 32%
Ancient28
61% better than 79%
0.57 better than 1%
61.0 better than 1%
0.77-
47% of 74 duels better than 26%
56% of 27 situations better than 89%
Cache13
38% -
0.57 -
64.8 -
0.77-
58% of 33 duels -
15% of 13 situations -
Nuke11
55% -
0.71 -
73.3 -
1.18-
59% of 22 duels -
22% of 9 situations -
Anubis8
38% -
0.54 -
62.6 -
0.83-
41% of 22 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jazzy-__- plays

Across 190 matches Jazzy-__- averages K/R 0.60 and ADR 65.6; the rating across the 42 rated matches is 0.80. Biggest strength: Rounds with a death at only 67%, where lower is better. That is better than 91% of players on level 10. Most room to improve: Rating at 0.80. That is better than only 1% of players on level 10. On average 13.4 kills per match, 54% of them headshots. The strongest map is Mirage with a 61% win rate in 85 matches. In 5 of 42 matches the rating was 1.10 or higher (12%), in 30 it was below 0.90. In 135 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: October 2026 at 0.81. Jazzy-__- loses the most ELO on Dust 2 (−14 ELO, win rate 53%). Things go best on Mirage (+265 ELO, win rate 61%). Improved over the last three months: Headshots +2 pp, ELO +354. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.60, ADR at 65.3. Last 30 days: 17 matches, win rate 41%, ELO balance −62.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.