Jaykera

USA
98 matches tracked
ELO
2,315
Peak across the last 98 matches: 2,386
Rank NA ▼ 78 places
#2,904
US #2,209 in US
30 days · prev. #2,826 · best #2,795
Last updated:

How does Jaykera play?

Rating 1.00 (from 48 matches) K/R 0.76 ADR 80.1 from 98 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 48 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 19% weak 0.75 to 0.89 27% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 14%
Opening duels won 46%−4 pp · Ø 50% better than 11%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 33%+13 pp · Ø 20% better than 97%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.08+0.08 · Ø 1.00 better than 63%
Pistol kills per match 2.6
Knife kills 1 in 98 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so slightly below the average (4.0%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 41%
3K rounds 3.6%−0.4 pp · Ø 4.0% better than 26%
MVPs per match 2.4+0.2 · Ø 2.2 better than 58%
4Ks and aces 8x 4K, 0 aces in 34 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 16%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 40%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.09, Rating −0.05, ADR −4.6, Win rate −7 pp

Aug to Sep 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.54
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.72 (at the start 0.81). Right on the average (0.72).

Patterns

From the last 98 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +90 ELO
25 matches · 44% win rate
On Sundays +27 ELO, win rate 45%

Jaykera loses the most ELO in match 2 of the day: +90 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.79 · Ancient
  2. Longest win streak: 10 wins in a row · Inferno
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 98 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
50% better than 43%
0.75 better than 54%
80.4 better than 47%
0.91-
33% of 49 duels better than 1%
50% of 10 situations better than 80%
Ancient17
47% better than 32%
0.87 better than 91%
86.5 better than 75%
1.17-
58% of 33 duels better than 83%
27% of 11 situations better than 23%
Dust 217
71% better than 96%
0.68 better than 23%
74.9 better than 21%
0.96-
40% of 43 duels better than 5%
75% of 8 situations better than 99%
Cache10
60% -
0.82 -
83.4 -
1.08-
44% of 25 duels -
0% of 2 situations -
Inferno9
67% -
0.74 -
79.4 -
0.93-
59% of 17 duels -
0% of 1 situations -
Anubis7
29% -
0.74 -
77.0 -
0.95-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jaykera plays

Across 98 matches Jaykera averages K/R 0.76 and ADR 80.1; the rating across the 48 rated matches is 1.00. Biggest strength: Headshot rate at 55%, better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 46%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 55% headshots. The strongest map is Dust 2 with a 71% win rate in 17 matches. In 19 of 48 matches the rating was 1.10 or higher (40%), in 20 it was below 0.90. In 34 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: June 2026 at 1.06. Jaykera loses the most ELO in match 2 of the day (+90 ELO, win rate 44%). Things go best on Mirage (+4 ELO, win rate 50%). Match no. 1 of the day goes best: 59% win rate, +17 ELO. Got weaker: K/R −0.09, Rating −0.05, ADR −4.6, Win rate −7 pp. Unchanged in recent months: Headshots at 55%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.