Jaskamestari

Finland
178 matches tracked 64 matches in 30 days
Last updated:

How does Jaskamestari play?

Rating 0.98 (from 157 matches) K/R 0.73 ADR 78.0 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55% on level 5
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 55%
Rating spread from 157 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 24%
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 41%
Opening duels won 51%+2 pp better than 67%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−10 pp better than 12%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+2 pp better than 64%
AWP share of kills 17%+7 pp better than 78%
K/D 0.99+0.03 better than 63%
Pistol kills per match 2.5
Knife kills 2 in 178 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.4%+0.7 pp better than 66%
Rounds with 3K 3.7%0.0 pp level
MVPs per match 2.0−0.1 better than 39%
4Ks and aces 21x 4K, 0 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 29%
Utility damage per round 2.3−1.6 better than 14%
Enemies flashed per round 0.23−0.02 better than 48%
Rounds with a death 74%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Headshots +2 pp
= Stayed the same
Win rate at 46%
▼ Got worse
K/R −0.05, ADR −4.2, ELO −305

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.72 (at the start 0.77).

Patterns

From the last 178 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −121 ELO
48 matches · 35% wins
On Mirage −86 ELO
46 matches · 50% wins
On Saturdays −22 ELO, win rate 39%

Jaskamestari loses the most ELO in match 2 of the day: −121 ELO, 35% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Ancient
  2. Longest win streak: 5 wins in a row · Vertigo
  3. Most kills in a match: 40 · Nuke

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
50% level
0.70 better than 45%
75.8 better than 38%
0.93 better than 33%
50% of 177 duels better than 54%
34% of 32 situations better than 42%
Anubis29
55% better than 70%
0.72 better than 54%
79.0 better than 50%
0.98 better than 48%
47% of 118 duels better than 35%
31% of 16 situations better than 30%
Nuke28
43% better than 20%
0.75 better than 66%
78.9 better than 55%
0.99 better than 48%
59% of 83 duels better than 90%
41% of 22 situations better than 54%
Ancient27
41% better than 25%
0.81 better than 92%
87.0 better than 89%
1.10 better than 90%
54% of 114 duels better than 76%
13% of 15 situations better than 5%
Dust 220
40% better than 20%
0.68 better than 34%
71.2 better than 16%
0.92 better than 26%
46% of 61 duels better than 33%
18% of 11 situations better than 9%
Cache14
29% -
0.69 -
73.1 -
0.94-
54% of 59 duels -
50% of 10 situations -
Inferno10
50% -
0.78 -
80.3 -
1.06-
59% of 32 duels -
30% of 10 situations -
Vertigo4
75% -
0.76 -
79.4 -
1.04-
43% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jaskamestari plays

Across 178 matches Jaskamestari averages K/R 0.73 and ADR 78.0; the rating across the 157 rated matches is 0.98. Most room to improve: Clutch 1v1 won at 28%. That is better than only 12% of players on level 5. On average 15.7 kills per match, 46% of them headshots. The strongest map is Anubis with a 55% win rate in 29 matches. In 51 of 157 matches the rating was 1.10 or higher (32%), in 70 it was below 0.90. In 151 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: October 2026 at 1.07. Jaskamestari loses the most ELO in match 2 of the day (−121 ELO, win rate 35%). Things go best on Nuke (+26 ELO, win rate 43%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, ADR −4.2, ELO −305. Unchanged in recent months: Win rate at 46%. Last 30 days: 64 matches, win rate 41%, ELO balance −28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.