JaroHELL

Poland
81 matches tracked 18 matches in 30 days
Last updated:

How does JaroHELL play?

Rating 1.01 K/R 0.75 ADR 82.7 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 81 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 5 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 5

Compared with 788 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−2 pp · Ø 50% better than 42%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 49%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 14%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 2%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (44%).

Headshot rate 54%+10 pp · Ø 44% better than 93%
AWP share of kills 3%−8 pp · Ø 11% better than 22%
K/D 0.99+0.02 · Ø 0.97 better than 67%
Pistol kills per match 2.6
Knife kills 1 in 81 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so clearly above the average (3.7%).

2K rounds 13.3%+0.5 pp · Ø 12.8% better than 66%
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 77%
MVPs per match 2.3+0.1 · Ø 2.2 better than 77%
4Ks and aces 6x 4K, 1 ace in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 13%
Utility damage per round 3.9+0.1 · Ø 3.8 better than 53%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 33%
Deaths per round 76%+3 pp · Ø 73% better than 22%

Progress

One value per month, dashed line is the level 5 average
Whether JaroHELL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 64 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.74
FebMarAprMayJunJulAugSepOct

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 5 wins in a row · Anubis
  3. Highest rating in a match: 1.81 · Inferno

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
59% better than 82%
0.76 better than 80%
83.2 better than 79%
1.03 better than 72%
53% of 87 duels better than 72%
43% of 7 situations better than 63%
Ancient14
57% -
0.80 -
88.1 -
1.08-
48% of 71 duels -
50% of 6 situations -
Mirage14
57% -
0.74 -
82.1 -
1.00-
55% of 66 duels -
50% of 8 situations -
Anubis13
54% -
0.72 -
80.1 -
0.95-
40% of 63 duels -
38% of 8 situations -
Inferno9
56% -
0.81 -
89.4 -
1.07-
49% of 39 duels -
0% of 2 situations -
Nuke7
29% -
0.67 -
75.1 -
0.92-
45% of 31 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JaroHELL plays

Across 81 matches JaroHELL averages K/R 0.75, ADR 82.7 and a rating of 1.01. Biggest strength: Headshot rate at 54%, better than 93% of level 5 players. Most room to improve: Utility hit rate at 28%, better than only 13% of level 5 players. Averages 17.0 kills per match with 54% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 34 of 81 matches the rating was 1.10 or higher (42%), in 31 it was below 0.90. In 64 matches with detailed stats: 6 4Ks and 1 ace. Last 30 days: 18 matches, win rate 33%, net ELO +33.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.