Janick

SG
68 matches tracked
ELO
2,102
Peak across the last 68 matches: 2,112
Rank SEA ▼ 264 places
#4,361
SG #164 in SG
30 days · prev. #4,097 · best #3,707
Last updated:

How does Janick play?

Rating 1.17 K/R 0.84 ADR 88.4 from 68 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 68 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 35% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 7% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 54%+3 pp · Ø 51% better than 75%

Clutch

Strength
Last one alive

37% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 37%+16 pp · Ø 21% better than 99%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.02).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 1.19+0.17 · Ø 1.02 better than 91%
Pistol kills per match 3.8
Knife kills 1 in 68 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.2% of rounds and so well above the average (13.3%).

2K rounds 16.2%+2.9 pp · Ø 13.3% better than 95%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 74%
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 22x 4K, 1 ace in 68 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 61%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Janick is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 68 matches, all from the last 3 months.

Kills per round (K/R)

0.86
AugSepOct

Patterns

From the last 68 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +31 ELO
24 matches · 38% win rate

Janick loses the most ELO from match 5 of the day: +31 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Nuke
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 68 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 222
45% better than 26%
0.88 better than 95%
92.3 better than 93%
1.22 better than 93%
57% of 68 duels better than 81%
46% of 13 situations better than 71%
Inferno13
54% -
0.90 -
88.9 -
1.30-
58% of 40 duels -
42% of 12 situations -
Ancient12
42% -
0.78 -
86.4 -
1.08-
46% of 67 duels -
17% of 6 situations -
Nuke7
57% -
0.93 -
91.3 -
1.32-
54% of 26 duels -
50% of 4 situations -
Cache6
0% -
0.76 -
83.4 -
0.95-
52% of 25 duels -
0% of 1 situations -
Anubis5
60% -
0.84 -
85.7 -
1.13-
78% of 9 duels -
25% of 4 situations -
Mirage3
67% -
0.61 -
74.8 -
0.79-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Janick plays

Across 68 matches Janick averages K/R 0.84, ADR 88.4 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 45%, better than only 25% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 45% headshots. The strongest map is Inferno with a 54% win rate in 13 matches. In 39 of 68 matches the rating was 1.10 or higher (57%), in 15 it was below 0.90. In 68 matches with detailed stats: 22 4Ks and 1 ace. Janick loses the most ELO from match 5 of the day (+31 ELO, win rate 38%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.