Jamiee07

USA
369 matches tracked 60 matches in 30 days
ELO ▼ 152
2,618
30-day peak: 2,905
Rank NA ▲ 109 places
#1,029
US #537 in US
30 days · prev. #1,138 · best #1,029
Last updated:

How does Jamiee07 play?

Rating 1.07 K/R 0.78 ADR 84.2 from 369 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 369 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (333 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 52%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 26%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (51%).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.05+0.02 · Ø 1.03 better than 50%
Pistol kills per match 2.8
Knife kills 6 in 369 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.2%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 75%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 54%
MVPs per match 2.5+0.2 · Ø 2.3 better than 66%
4Ks and aces 85x 4K, 8 aces in 333 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 92%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 70%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 35%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.09, Rating +0.10, ADR +6.4
= Stayed the same
ELO at 2,618
▼ Got worse
Headshots −2 pp, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.78 (at the start 0.69). Slightly above the average (0.74).

Patterns

From the last 369 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −39 ELO
46 matches · 46% win rate
On Inferno −4 ELO
37 matches · 38% win rate
Between 18:00 and 24:00 +349 ELO, win rate 46%
On Saturdays −100 ELO, win rate 42%

Jamiee07 loses the most ELO in match 3 of the day: −39 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 369 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
48% better than 34%
0.77 better than 61%
84.0 better than 63%
1.05 better than 53%
51% of 559 duels better than 47%
33% of 57 situations better than 35%
Ancient84
46% better than 26%
0.81 better than 77%
87.7 better than 78%
1.08 better than 62%
53% of 428 duels better than 57%
38% of 55 situations right on the average
Dust 273
66% better than 89%
0.76 better than 55%
81.1 better than 48%
1.08 better than 59%
52% of 300 duels right on the average
33% of 46 situations better than 36%
Inferno37
38% better than 4%
0.78 right on the average
84.0 better than 51%
1.11 right on the average
51% of 150 duels better than 29%
46% of 24 situations better than 72%
Anubis20
70% better than 95%
0.72 better than 35%
82.1 better than 53%
0.97 better than 23%
52% of 90 duels right on the average
38% of 8 situations right on the average
Nuke16
63% better than 71%
0.77 better than 59%
83.1 better than 57%
1.04 better than 48%
53% of 60 duels better than 54%
0% of 11 situations better than 1%
Cache3
33% -
0.89 -
94.9 -
1.19-
33% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Jamiee07 plays

Across 369 matches Jamiee07 averages K/R 0.78, ADR 84.2 and a rating of 1.07. Biggest strength: Utility hit rate at 42%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 17.1 kills per match with 54% headshots. The strongest map is Anubis with a 70% win rate in 20 matches. In 160 of 369 matches the rating was 1.10 or higher (43%), in 134 it was below 0.90. In 333 matches with detailed stats: 85 4Ks and 8 aces. Best month by rating: September 2026 at 1.09. Jamiee07 loses the most ELO in match 3 of the day (−39 ELO, win rate 46%). Things go best on Dust 2 (+542 ELO, win rate 66%). Match no. 4 of the day goes best: 59% win rate, +290 ELO. Improved over the last three months: K/R +0.09, Rating +0.10, ADR +6.4. Got weaker: Headshots −2 pp, Win rate −12 pp. Unchanged in recent months: ELO at 2,618. Last 30 days: 60 matches, win rate 43%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.