JUNIOR2233

Ukraine
42 matches tracked 21 matches in 30 days
Last updated:

How does JUNIOR2233 play?

Rating 1.02 (from 21 matches) K/R 0.71 ADR 80.7 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62% on level 7
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 21 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
AWPerMulti-killsEntry
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+5 pp better than 97%
Opening duels won 54%+4 pp better than 84%

Clutch

Average
Last one alive
Clutch 1v1 won 20%−19 pp better than 1%
Clutch 1v2 won 36%+15 pp better than 98%
Clutch kills per match 1.2−0.4 better than 14%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−2 pp better than 35%
AWP share of kills 35%+25 pp better than 99%
K/D 0.99−0.01 better than 52%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.3 pp better than 18%
Rounds with 3K 2.3%−1.6 pp better than 2%
MVPs per match 2.20.0 level
4Ks and aces 6x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 8%
Utility damage per round 3.1−1.1 better than 25%
Enemies flashed per round 0.270.00 level
Rounds with a death 72%0 pp level

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Win rate +24 pp, ELO +251
= Stayed the same
K/R at 0.71
▼ Got worse
ADR −5.4, Headshots −7 pp

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.71 (at the start 0.70).

Patterns

From the last 42 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.05 · Dust 2
  3. Most kills in a match: 25 · Ancient

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 214
57% -
0.74 -
82.1 -
1.13-
54% of 93 duels -
50% of 6 situations -
Mirage10
70% -
0.63 -
76.0 -
0.86-
51% of 51 duels -
57% of 7 situations -
Ancient7
71% -
0.66 -
75.4 -
1.13-
53% of 30 duels -
0% of 2 situations -
Anubis6
33% -
0.71 -
81.0 -
0.81-
40% of 45 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JUNIOR2233 plays

Across 42 matches JUNIOR2233 averages K/R 0.71 and ADR 80.7; the rating across the 21 rated matches is 1.02. Biggest strength: Rounds with first kill at 15%. That is better than 97% of players on level 7. Most room to improve: Clutch 1v1 won at 20%. That is better than only 1% of players on level 7. On average 14.8 kills per match, 44% of them headshots. The strongest map is Mirage with a 70% win rate in 10 matches. In 9 of 21 matches the rating was 1.10 or higher (43%), in 7 it was below 0.90. In 21 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: October 2026 at 1.02. Improved over the last three months: Win rate +24 pp, ELO +251. Got weaker: ADR −5.4, Headshots −7 pp. Unchanged in recent months: K/R at 0.71. Last 30 days: 21 matches, win rate 76%, ELO balance +3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.