JRadinger

USA
92 matches tracked 20 matches in 30 days
Last updated:

How does JRadinger play?

Rating 0.96 (from 28 matches) K/R 0.74 ADR 81.0 from 92 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 28 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 29%
Player type
Hits the head
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 77%
Opening duels won 50%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 30%−8 pp better than 13%
Clutch 1v2 won 36%+15 pp better than 99%
Clutch kills per match 1.1−0.6 better than 8%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 59%+12 pp better than 96%
AWP share of kills 6%−4 pp better than 36%
K/D 0.97−0.02 better than 38%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds
Rounds with 2K 13.9%+0.9 pp better than 68%
Rounds with 3K 4.3%+0.4 pp better than 66%
MVPs per match 2.20.0 level
4Ks and aces 16x 4K, 2 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.3+0.1 better than 54%
Enemies flashed per round 0.32+0.04 better than 63%
Rounds with a death 76%+3.0 pp better than 12%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.70
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 92 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Ancient
  2. Most kills in a match: 28 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 92 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
37% better than 9%
0.78 better than 74%
81.5 better than 60%
0.99–
52% of 92 duels better than 59%
40% of 10 situations better than 57%
Dust 218
61% better than 86%
0.84 better than 90%
91.6 better than 93%
1.19–
60% of 82 duels better than 91%
20% of 5 situations better than 10%
Anubis16
50% better than 45%
0.58 better than 1%
71.5 better than 10%
0.70–
39% of 85 duels better than 5%
30% of 10 situations better than 28%
Ancient14
50% –
0.73 –
81.3 –
1.07–
48% of 48 duels –
50% of 2 situations –
Inferno10
40% –
0.70 –
77.1 –
1.37–
46% of 69 duels –
17% of 6 situations –
Nuke9
56% –
0.75 –
81.9 –
0.90–
53% of 57 duels –
50% of 2 situations –
Cache4
100% –
0.75 –
76.7 –
-
54% of 24 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How JRadinger plays

Across 92 matches JRadinger averages K/R 0.74 and ADR 81.0; the rating across the 28 rated matches is 0.96. Biggest strength: Headshot rate at 59%. That is better than 96% of players on level 8. Most room to improve: Rounds with a death at 76%. That is better than only 12% of players on level 8. On average 16.1 kills per match, 59% of them headshots. The strongest map is Dust 2 with a 61% win rate in 18 matches. In 8 of 28 matches the rating was 1.10 or higher (29%), in 14 it was below 0.90. In 92 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: October 2026 at 0.97. Things go best from match 5 of the day (+52 ELO, win rate 61%). Last 30 days: 20 matches, win rate 50%, ELO balance +22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.