JOlt--
How does JOlt-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).
Compared with 2,052 players in this group, each player over up to their last 100 matches.
Opening
Average49% of opening duels won and so just below the average (50%).
Clutch
Strength47% of 1v1s won and so clearly above the average (39%).
Weapons and aim
Average57% headshots and so well above the average (50%).
Impact
Average2.5 MVPs per match and so well above the average (2.2).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: June 2026 with 1.12. Last 3 months: 1.04 (at the start 1.07). Slightly above the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 79.1. Last 3 months: 77.9 (at the start 75.4). Just below the average (79.4).
Share of headshot kills
Best month: October 2026 with 60%. Last 3 months: 58% (at the start 55%). Well above the average (50%).
Matches won (win rate)
Best month: July 2026 with 73%. Last 3 months unchanged at 54%. Well above the average (45%).
Best month: October 2026 with 2,532. Last 3 months: 2,433 (at the start 2,041).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 371 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
JOlt-- loses the most ELO from match 5 of the day: −191 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 10 wins in a row · Inferno
- Highest rating in a match: 2.15 · Mirage
- Most kills in a match: 39 · Mirage
Maps in detail
from the last 371 matchesCompared with players on the same level who have at least 15 matches on the map.
How JOlt-- plays
Across 371 matches JOlt-- averages K/R 0.73 and ADR 77.4; the rating across the 334 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Ancient with a 62% win rate in 95 matches. In 141 of 334 matches the rating was 1.10 or higher (42%), in 111 it was below 0.90. In 291 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: June 2026 at 1.12. JOlt-- loses the most ELO from match 5 of the day (−191 ELO, win rate 47%). Things go best on Ancient (+325 ELO, win rate 62%). Match no. 1 of the day goes best: 64% win rate, +174 ELO. Improved over the last three months: Headshots +3 pp, ELO +392. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 77.9, Win rate at 54%. Last 30 days: 87 matches, win rate 60%, net ELO +242.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.