JOlt--

CA
371 matches tracked 87 matches in 30 days
Last updated:

How does JOlt-- play?

Rating 1.04 (from 334 matches) K/R 0.73 ADR 77.4 from 371 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 334 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (291 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 29%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 26%+6 pp · Ø 20% better than 78%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.05+0.05 · Ø 1.00 better than 53%
Pistol kills per match 3.0
Knife kills 5 in 371 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 36%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.5+0.3 · Ø 2.2 better than 69%
4Ks and aces 49x 4K, 3 aces in 291 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 87%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 25%
Deaths per round 69%−3 pp · Ø 72% better than 79%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +392
= Stayed the same
K/R at 0.73, Rating at 1.04, ADR at 77.9, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 371 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −191 ELO
114 matches · 47% win rate
On Mirage −116 ELO
92 matches · 49% win rate
On Dust 2 −43 ELO
44 matches · 48% win rate

JOlt-- loses the most ELO from match 5 of the day: −191 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Inferno
  2. Highest rating in a match: 2.15 · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 371 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient95
62% better than 84%
0.76 better than 58%
79.6 better than 41%
1.08 better than 66%
49% of 384 duels better than 37%
39% of 44 situations better than 52%
Mirage92
49% better than 39%
0.72 better than 38%
75.7 better than 23%
1.02 better than 44%
46% of 325 duels better than 21%
33% of 60 situations better than 34%
Inferno73
52% better than 40%
0.76 better than 56%
81.0 better than 47%
1.10 better than 66%
53% of 314 duels better than 44%
54% of 26 situations better than 83%
Dust 244
48% better than 38%
0.67 better than 19%
73.9 better than 17%
0.92 better than 14%
44% of 148 duels better than 16%
29% of 17 situations better than 24%
Anubis41
54% better than 57%
0.71 better than 33%
75.6 better than 20%
1.00 better than 36%
47% of 140 duels better than 24%
58% of 26 situations better than 90%
Nuke17
53% better than 43%
0.74 better than 46%
79.2 better than 40%
1.03-
55% of 49 duels better than 63%
38% of 8 situations right on the average
Aim_map_faceit5
80% -
0.56 -
64.2 -
0.92-
56% of 113 duels -
56% of 113 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JOlt-- plays

Across 371 matches JOlt-- averages K/R 0.73 and ADR 77.4; the rating across the 334 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 47%, better than 89% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 57% headshots. The strongest map is Ancient with a 62% win rate in 95 matches. In 141 of 334 matches the rating was 1.10 or higher (42%), in 111 it was below 0.90. In 291 matches with detailed stats: 49 4Ks and 3 aces. Best month by rating: June 2026 at 1.12. JOlt-- loses the most ELO from match 5 of the day (−191 ELO, win rate 47%). Things go best on Ancient (+325 ELO, win rate 62%). Match no. 1 of the day goes best: 64% win rate, +174 ELO. Improved over the last three months: Headshots +3 pp, ELO +392. Unchanged in recent months: K/R at 0.73, Rating at 1.04, ADR at 77.9, Win rate at 54%. Last 30 days: 87 matches, win rate 60%, net ELO +242.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.