JOAOZINHO01

Brazil
54 matches tracked
Last updated:

How does JOAOZINHO01 play?

Rating 1.01 K/R 0.72 ADR 82.5 from 53 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 53 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 8% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 25% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
ClutcherMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (14 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 51% no comparison

Clutch

Last one alive
Clutch 1v1 won 37% no comparison
Clutch 1v2 won 47% no comparison
Clutch kills per match 3.4 no comparison

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 10% no comparison
K/D 1.04+0.02 · Ø 1.02 better than 61%
Pistol kills per match 3.0
Knife kills 1 in 53 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 14.4% no comparison
3K rounds 4.4% no comparison
MVPs per match 2.2−0.1 · Ø 2.3 better than 43%
4Ks and aces 3x 4K, 1 ace in 14 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 46% no comparison
Utility damage per round 10.9 no comparison
Enemies flashed per round 0.56 no comparison
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
Whether JOAOZINHO01 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 14 matches from the last 3 months and 39 before.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 53 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 53 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
52% better than 53%
0.75 better than 60%
84.5 better than 72%
1.07 better than 69%
49% of 82 duels better than 39%
46% of 26 situations better than 72%
Dust 29
22% -
0.69 -
77.7 -
0.94-
61% of 33 duels -
43% of 7 situations -
Ancient7
86% -
0.79 -
87.2 -
1.12-
63% of 19 duels -
20% of 5 situations -
Anubis3
100% -
0.68 -
80.7 -
0.92-
100% of 5 duels -
100% of 1 situations -
Cache3
0% -
0.67 -
81.7 -
0.82-
30% of 10 duels -
50% of 2 situations -
Inferno3
0% -
0.53 -
63.7 -
0.78-
55% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JOAOZINHO01 plays

Across 53 matches JOAOZINHO01 averages K/R 0.72, ADR 82.5 and a rating of 1.01. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Averages 16.4 kills per match with 49% headshots. In 18 of 53 matches the rating was 1.10 or higher (34%), in 24 it was below 0.90. In 14 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. Things go best on Mirage (+1 ELO, win rate 52%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.