JDOULAAAAAA

TN
167 matches tracked 93 matches in 30 days
Last updated:

How does JDOULAAAAAA play?

Rating 1.02 (from 126 matches) K/R 0.74 ADR 82.8 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 45% on level 10
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 126 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 8%−3 pp better than 46%
K/D 0.97−0.06 better than 26%
Pistol kills per match 2.1

Impact

Strength
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 4.0%−0.1 pp better than 45%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 37x 4K, 1 ace in 167 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 96%
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.07−0.23 better than 2%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 167 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −25 ELO
42 matches · 55% wins
In match 2 of the day +26 ELO
33 matches · 48% wins
Between 0:00 and 6:00 +50 ELO, win rate 48%
On Sundays −1 ELO, win rate 35%

JDOULAAAAAA loses the most ELO on Mirage: −25 ELO, 55% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 1.95 · Mirage
  3. Most kills in a match: 43 · Anubis

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
55% better than 61%
0.78 better than 67%
84.4 better than 68%
1.05 better than 53%
49% of 270 duels better than 35%
65% of 20 situations better than 97%
Dust 240
58% better than 70%
0.79 better than 73%
87.4 better than 79%
1.09 better than 65%
52% of 213 duels better than 54%
31% of 13 situations better than 30%
Inferno22
59% better than 61%
0.72 better than 37%
82.6 better than 56%
0.94 better than 21%
52% of 123 duels level
11% of 9 situations better than 2%
Anubis21
62% better than 81%
0.67 better than 16%
78.0 better than 34%
0.91 better than 10%
44% of 119 duels better than 13%
43% of 7 situations better than 62%
Ancient18
56% better than 62%
0.71 better than 32%
75.8 better than 20%
0.95-
39% of 102 duels better than 3%
83% of 6 situations better than 99%
Cache14
36% -
0.79 -
86.2 -
1.12-
54% of 93 duels -
25% of 4 situations -
Nuke10
30% -
0.69 -
78.3 -
1.00-
52% of 56 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JDOULAAAAAA plays

Across 167 matches JDOULAAAAAA averages K/R 0.74 and ADR 82.8; the rating across the 126 rated matches is 1.02. Biggest strength: Utility with impact at 44%. That is better than 96% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 16.7 kills per match, 51% of them headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 44 of 126 matches the rating was 1.10 or higher (35%), in 50 it was below 0.90. In 167 matches with detailed stats: 37 4Ks and 1 aces. Best month by rating: September 2026 at 1.04. JDOULAAAAAA loses the most ELO on Mirage (−25 ELO, win rate 55%). Things go best on Dust 2 (+133 ELO, win rate 58%). Last 30 days: 93 matches, win rate 57%, ELO balance +144.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.