JConnR

Russia
92 matches tracked
ELO
2,334
Peak across the last 89 matches: 2,391
Rank NA ▼ 294 places
#2,697 #22,111 in RU
30 days · before #2,403 · best #2,403
Last updated:

How does JConnR play?

Rating 1.32 (from 8 matches) K/R 0.85 ADR 92.3 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 88%
Rating from 8 of 89 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average. Rarely on the AWP.
Multi-killsDamageRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 28%−11 pp better than 7%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−4 pp better than 29%
AWP share of kills 1%−10 pp better than 6%
K/D 1.18+0.15 better than 88%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+1.9 pp better than 86%
Rounds with 3K 5.6%+1.5 pp better than 92%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 17x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.38+0.08 better than 74%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.85, ADR at 91.9, Headshots at 47%, Win rate at 50%, ELO at 2,391
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.98
MayJunJulAugSepOct

Best month: September 2026 with 0.98. Last 3 months unchanged at 0.85.

Patterns

From the last 89 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +49 ELO, win rate 43%
On Fridays +59 ELO, win rate 38%

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Highest rating in a match: 1.74 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis20
55% better than 60%
0.88 better than 93%
93.8 better than 95%
1.15-
58% of 93 duels better than 84%
33% of 18 situations better than 40%
Mirage17
41% better than 13%
0.83 better than 85%
93.3 better than 94%
1.32-
42% of 88 duels better than 8%
30% of 10 situations better than 25%
Ancient13
62% -
0.94 -
99.8 -
1.74-
62% of 79 duels -
20% of 5 situations -
Nuke12
50% -
0.88 -
94.0 -
1.34-
60% of 63 duels -
33% of 9 situations -
Cache10
30% -
0.73 -
80.4 -
-
43% of 56 duels -
0% of 1 situations -
Dust 29
56% -
1.03 -
105.6 -
1.28-
65% of 46 duels -
25% of 8 situations -
Inferno7
43% -
0.60 -
69.5 -
-
33% of 30 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How JConnR plays

Across 89 matches JConnR averages K/R 0.85 and ADR 92.3; the rating across the 8 rated matches is 1.32. Biggest strength: Damage per round (ADR) at 92.3. That is better than 95% of players on level 10. Most room to improve: Clutch 1v1 won at 28%. That is better than only 7% of players on level 10. On average 18.4 kills per match, 47% of them headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 51 matches with detailed stats: 17 4Ks and 1 aces. Best month by rating: September 2026 at 1.32. Things go best on Anubis (+30 ELO, win rate 55%). Unchanged in recent months: K/R at 0.85, ADR at 91.9, Headshots at 47%, Win rate at 50%, ELO at 2,391.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.