How does J4ck_x play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).
Opening
WeaknessClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 6 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.72. Last 3 months unchanged at 0.66.
Rating, 1.00 is an average match
Best month: September 2026 with 0.89.
Damage per round (ADR)
Best month: May 2026 with 77.5. Last 3 months: 72.5 (at the start 73.4).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 53% (at the start 50%).
Matches won (win rate)
Best month: September 2026 with 54%. Last 3 months: 49% (at the start 40%).
Best month: September 2026 with 1,236. Last 3 months: 1,230 (at the start 1,064).
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 31%.
Patterns
From the last 79 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Highest rating in a match: 1.32 · Ancient
- Longest win streak: 3 wins in a row · Inferno
- Most kills in a match: 31 · Mirage
Maps in detail
from the last 79 matchesCompared with players on the same level who have at least 15 matches on the map.
How J4ck_x plays
Across 79 matches J4ck_x averages K/R 0.66 and ADR 72.8; the rating across the 26 rated matches is 0.89. Biggest strength: Headshot rate at 52%. That is better than 84% of players on level 6. Most room to improve: Rounds with 3K at 2.5%. That is better than only 7% of players on level 6. On average 15.0 kills per match, 52% of them headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 3 of 26 matches the rating was 1.10 or higher (12%), in 12 it was below 0.90. In 49 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 0.89. Things go best in match 1 of the day (+50 ELO, win rate 55%). Improved over the last three months: Headshots +3 pp, Win rate +9 pp, ELO +166. Unchanged in recent months: K/R at 0.66, ADR at 72.5. Last 30 days: 5 matches, win rate 60%, ELO balance +19.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.