J1z

KW
On FACEIT since 2019 91 matches tracked 40 matches in 30 days
Last updated:

How does J1z play?

Rating 0.93 K/R 0.65 ADR 76.9 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 91 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 2%−9 pp · Ø 11% better than 14%
K/D 0.92−0.10 · Ø 1.02 better than 13%
Pistol kills per match 2.9
Knife kills 1 in 91 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.6%−1.7 pp · Ø 13.3% better than 12%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 10x 4K, 1 ace in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.29).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 6.1+1.9 · Ø 4.2 better than 88%
Enemies flashed per round 0.54+0.25 · Ø 0.29 better than 95%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether J1z is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 91 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: October 2026 with 0.79.

Patterns

From the last 91 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Longest win streak: 4 wins in a row · Cache
  3. Highest rating in a match: 1.82 · Mirage

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
48% better than 38%
0.66 better than 16%
73.9 better than 18%
0.94 better than 21%
36% of 89 duels better than 1%
47% of 17 situations better than 76%
Dust 222
50% better than 43%
0.70 better than 32%
85.5 better than 74%
1.01 better than 42%
50% of 86 duels better than 44%
28% of 18 situations better than 23%
Ancient14
36% -
0.70 -
79.6 -
0.96-
61% of 54 duels -
42% of 12 situations -
Anubis13
31% -
0.60 -
72.9 -
0.83-
32% of 41 duels -
50% of 10 situations -
Nuke6
33% -
0.60 -
68.5 -
0.83-
35% of 23 duels -
29% of 7 situations -
Inferno5
40% -
0.73 -
85.2 -
1.04-
53% of 17 duels -
67% of 3 situations -
Cache4
25% -
0.50 -
63.6 -
0.71-
50% of 8 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J1z plays

Across 91 matches J1z averages K/R 0.65, ADR 76.9 and a rating of 0.93. Biggest strength: Utility damage per round at 6.1, better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 50% headshots. The strongest map is Dust 2 with a 50% win rate in 22 matches. In 26 of 91 matches the rating was 1.10 or higher (29%), in 43 it was below 0.90. In 91 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.04. Things go best on Dust 2 (+15 ELO, win rate 50%). Last 30 days: 40 matches, win rate 40%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.