J0zinZbaZin

Czech Republic
On FACEIT since 2021 74 matches tracked 44 matches in 30 days
Last updated:

How does J0zinZbaZin play?

Rating 0.94 (from 46 matches) K/R 0.71 ADR 78.8 from 74 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27% on level 7
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 46 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 33%
Player type
Goes in first and opens the round
More first kills per match than the level 7 average.
Entry
better than most on level 7 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 14%+4 pp better than 94%
Opening duels won 50%0 pp level

Clutch

Weakness
Last one alive
Clutch 1v1 won 36%−3 pp better than 41%
Clutch 1v2 won 14%−7 pp better than 12%
Clutch kills per match 1.2−0.4 better than 14%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%+1 pp better than 54%
AWP share of kills 9%−1 pp better than 53%
K/D 0.96−0.04 better than 37%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds
Rounds with 2K 13.8%+0.7 pp better than 70%
Rounds with 3K 3.7%−0.2 pp better than 44%
MVPs per match 2.1−0.1 better than 39%
4Ks and aces 5x 4K, 0 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 84%
Utility damage per round 3.1−1.1 better than 25%
Enemies flashed per round 0.07−0.20 better than 3%
Rounds with a death 74%+2 pp better than 35%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 74 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −8 ELO, win rate 43%
On Tuesdays −8 ELO, win rate 35%

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.78 · Cache
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 74 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
35% better than 7%
0.75 better than 67%
80.8 better than 60%
0.92-
50% of 166 duels level
22% of 9 situations better than 14%
Ancient12
42% -
0.60 -
67.5 -
0.80-
41% of 73 duels -
33% of 9 situations -
Anubis11
55% -
0.66 -
85.0 -
0.78-
49% of 70 duels -
17% of 6 situations -
Cache11
55% -
0.75 -
82.1 -
1.04-
52% of 66 duels -
50% of 6 situations -
Dust 29
44% -
0.70 -
77.6 -
1.01-
61% of 33 duels -
33% of 3 situations -
Inferno4
100% -
0.81 -
78.9 -
1.14-
62% of 26 duels -
100% of 2 situations -
Nuke4
100% -
0.77 -
78.4 -
1.14-
60% of 15 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How J0zinZbaZin plays

Across 74 matches J0zinZbaZin averages K/R 0.71 and ADR 78.8; the rating across the 46 rated matches is 0.94. Biggest strength: Rounds with first kill at 14%. That is better than 94% of players on level 7. Most room to improve: Utility damage per round at 3.1. That is better than only 25% of players on level 7. On average 16.1 kills per match, 47% of them headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 14 of 46 matches the rating was 1.10 or higher (30%), in 21 it was below 0.90. In 74 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. Things go best in match 1 of the day (+95 ELO, win rate 62%). Last 30 days: 44 matches, win rate 50%, ELO balance +76.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.