Itveu

JP
On FACEIT since 2022 116 matches tracked 91 matches in 30 days
Last updated:

How does Itveu play?

Rating 1.00 K/R 0.72 ADR 80.9 from 116 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 116 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

Level 7

Compared with 1,182 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 51%+1 pp · Ø 50% better than 61%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so clearly above the average (46%).

Headshot rate 50%+4 pp · Ø 46% better than 76%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.01+0.01 · Ø 1.00 better than 60%
Pistol kills per match 3.0
Knife kills 5 in 116 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 13.4%+0.3 pp · Ø 13.1% better than 62%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 27%
MVPs per match 2.1−0.1 · Ø 2.2 better than 40%
4Ks and aces 17x 4K, 4 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.37+0.10 · Ø 0.27 better than 76%
Deaths per round 71%−1 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 7 average
Whether Itveu is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 112 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Patterns

From the last 116 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −98 ELO
25 matches · 44% win rate
In match 2 of the day −29 ELO
22 matches · 45% win rate
Between 12:00 and 18:00 −50 ELO, win rate 45%
On Fridays −10 ELO, win rate 30%

Itveu loses the most ELO on Anubis: −98 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 3.28 · Mirage
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 116 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
58% better than 77%
0.74 better than 62%
83.6 better than 73%
1.06 better than 72%
46% of 121 duels better than 28%
21% of 24 situations better than 11%
Dust 231
52% better than 56%
0.74 better than 63%
83.8 better than 76%
1.04 better than 66%
47% of 98 duels better than 33%
26% of 23 situations better than 22%
Anubis25
44% better than 31%
0.71 right on the average
78.9 better than 53%
0.96 better than 38%
61% of 82 duels better than 96%
18% of 17 situations better than 8%
Nuke13
31% -
0.72 -
79.9 -
0.93-
46% of 41 duels -
55% of 11 situations -
Inferno5
80% -
0.65 -
67.4 -
1.00-
58% of 12 duels -
100% of 1 situations -
Ancient4
25% -
0.59 -
74.3 -
0.90-
70% of 10 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Itveu plays

Across 116 matches Itveu averages K/R 0.72, ADR 80.9 and a rating of 1.00. Biggest strength: Utility hit rate at 45%, better than 96% of level 7 players. Most room to improve: Clutch 1v1 won at 27%, better than only 7% of level 7 players. Averages 15.8 kills per match with 50% headshots. The strongest map is Mirage with a 58% win rate in 36 matches. In 40 of 116 matches the rating was 1.10 or higher (34%), in 44 it was below 0.90. In 112 matches with detailed stats: 17 4Ks and 4 aces. Itveu loses the most ELO on Anubis (−98 ELO, win rate 44%). Things go best on Dust 2 (+40 ELO, win rate 52%). From match no. 5 of the day on, things go best: 56% win rate, −82 ELO. Last 30 days: 91 matches, win rate 47%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.