ItsHyro

Germany
56 matches tracked
Last updated:

How does ItsHyro play?

Rating 1.00 K/R 0.74 ADR 79.4 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 56 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 6 average.
Multi-kills
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (18 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 44% no comparison

Clutch

Last one alive
Clutch 1v1 won 44% no comparison
Clutch 1v2 won 25% no comparison
Clutch kills per match 1.4 no comparison

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (46%).

Headshot rate 42%−4 pp · Ø 46% better than 34%
AWP share of kills 9% no comparison
K/D 0.96−0.03 · Ø 0.99 better than 44%
Pistol kills per match 2.6
Knife kills 2 in 56 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.7% no comparison
3K rounds 2.9% no comparison
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 5x 4K, 1 ace in 18 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 28% no comparison
Utility damage per round 0.4 no comparison
Enemies flashed per round 0.16 no comparison
Deaths per round 77%+5 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 6 average
Whether ItsHyro is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 18 matches from the last 3 months and 38 before.

Kills per round (K/R)

0.70
JunJulAugSepOct

Best month: July 2026 with 0.77.

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Most kills in a match: 32 · Nuke
  3. Highest rating in a match: 1.74 · Mirage

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
41% better than 22%
0.77 better than 76%
82.0 better than 71%
1.03 better than 66%
48% of 95 duels better than 41%
25% of 16 situations better than 21%
Dust 210
60% -
0.79 -
87.1 -
1.10-
43% of 44 duels -
29% of 7 situations -
Nuke8
75% -
0.74 -
78.4 -
1.03-
42% of 55 duels -
50% of 6 situations -
Anubis7
43% -
0.70 -
79.2 -
0.88-
38% of 37 duels -
20% of 5 situations -
Inferno6
67% -
0.72 -
72.3 -
0.98-
40% of 30 duels -
0% of 1 situations -
Cache4
75% -
0.75 -
83.3 -
0.96-
40% of 20 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ItsHyro plays

Across 56 matches ItsHyro averages K/R 0.74, ADR 79.4 and a rating of 1.00. Most room to improve: Deaths per round at 77%, better than only 11% of level 6 players. Averages 16.7 kills per match with 42% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 23 of 56 matches the rating was 1.10 or higher (41%), in 20 it was below 0.90. In 18 matches with detailed stats: 5 4Ks and 1 ace. Best month by rating: July 2026 at 1.04.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.