Issuff1

XK
23 matches tracked
Last updated:

How does Issuff1 play?

Rating 0.42 (from 1 matches) K/R 0.80 ADR 91.2 from 23 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.42
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 4 average. More first kills per match than the level 4 average. More 1v1 and 1v2 wins than the level 4 average.
Multi-killsEntryClutcher
better than most on level 4 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 16%+6.0 pp better than 99%
Opening duels won 52%+3 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−4 pp better than 27%
Clutch 1v2 won 35%+13 pp better than 99%
Clutch kills per match 1.4−0.3 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−4 pp better than 30%
AWP share of kills 5%−6 pp better than 33%
K/D 0.97+0.01 better than 64%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds
Rounds with 2K 13.5%+0.9 pp better than 80%
Rounds with 3K 6.3%+2.6 pp better than 99%
MVPs per match 2.6+0.5 better than 96%
4Ks and aces 7x 4K, 1 ace in 23 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 13%
Utility damage per round 3.2−0.6 better than 37%
Enemies flashed per round 0.43+0.19 better than 87%
Rounds with a death 82%+9.0 pp better than 1%

Progress

One value per month, dashed line is the Level 4 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.81
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.81.

Patterns

From the last 23 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 0.42 · Anubis
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 23 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage7
43% –
0.77 –
91.8 –
-
51% of 39 duels –
75% of 4 situations –
Ancient5
80% –
0.90 –
98.6 –
-
73% of 45 duels –
50% of 2 situations –
Dust 24
50% –
0.83 –
90.5 –
-
34% of 32 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Issuff1 plays

Across 23 matches Issuff1 averages K/R 0.80 and ADR 91.2; the rating across the 1 rated matches is 0.42. Biggest strength: Damage per round (ADR) at 91.2. That is better than 99% of players on level 4. Most room to improve: Rounds with a death at 82%. That is better than only 1% of players on level 4. On average 18.3 kills per match, 39% of them headshots. In 23 matches with detailed stats: 7 4Ks and 1 aces. Best month by rating: September 2026 at 0.42.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.