Isssl1

KZ
On FACEIT since 2026 61 matches tracked 20 matches in 30 days
Last updated:

How does Isssl1 play?

Rating 0.96 K/R 0.69 ADR 75.0 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 61 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 15% weak 0.75 to 0.89 21% very weak below 0.75 26%
better than most on level 5 about average weaker than most
Level 5

Compared with 767 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 6%
Opening duels won 47%−3 pp · Ø 50% better than 35%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 50%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 19%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (44%).

Headshot rate 34%−10 pp · Ø 44% better than 6%
AWP share of kills 8%−3 pp · Ø 11% better than 46%
K/D 0.98+0.01 · Ø 0.97 better than 62%
Pistol kills per match 1.3

Impact

Average
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 12.5%−0.3 pp · Ø 12.8% better than 44%
3K rounds 3.2%−0.5 pp · Ø 3.7% better than 32%
MVPs per match 1.8−0.4 · Ø 2.2 better than 18%
4Ks and aces 7x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 14%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 31%
Enemies flashed per round 0.240.00 · Ø 0.24 right on the average
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 5 average
Whether Isssl1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 61 matches, all from the last 3 months.

Kills per round (K/R)

0.70
SepOct

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +30 ELO
20 matches · 25% win rate

Isssl1 loses the most ELO from match 5 of the day: +30 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.70 · Ancient
  2. Longest win streak: 4 wins in a row · Nuke
  3. Most kills in a match: 28 · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
62% better than 89%
0.67 better than 33%
72.9 better than 25%
0.96 better than 47%
55% of 60 duels better than 83%
29% of 14 situations better than 29%
Dust 214
29% -
0.72 -
80.3 -
0.96-
46% of 37 duels -
28% of 18 situations -
Nuke8
63% -
0.69 -
74.0 -
1.01-
47% of 15 duels -
54% of 13 situations -
Ancient7
57% -
0.64 -
71.5 -
0.92-
44% of 16 duels -
25% of 8 situations -
Anubis7
43% -
0.76 -
76.4 -
1.08-
35% of 20 duels -
50% of 4 situations -
Inferno3
0% -
0.65 -
76.0 -
0.86-
38% of 13 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Isssl1 plays

Across 61 matches Isssl1 averages K/R 0.69, ADR 75.0 and a rating of 0.96. Biggest strength: Deaths per round at just 70% (lower is better), better than 87% of level 5 players. Most room to improve: Headshot rate at 34%, better than only 6% of level 5 players. Averages 15.4 kills per match with 34% headshots. The strongest map is Mirage with a 62% win rate in 21 matches. In 23 of 61 matches the rating was 1.10 or higher (38%), in 29 it was below 0.90. In 61 matches with detailed stats: 7 4Ks and 0 aces. Isssl1 loses the most ELO from match 5 of the day (+30 ELO, win rate 25%). Last 30 days: 20 matches, win rate 50%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.