Inss3x

JP
On FACEIT since 2020 110 matches tracked 17 matches in 30 days
Last updated:

How does Inss3x play?

Rating 1.17 (from 60 matches) K/R 0.80 ADR 89.6 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 60 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 30% good 1.10 to 1.29 30% normal 0.90 to 1.09 13% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

69% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 69%+31 pp · Ø 38% better than 99%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.02).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.12+0.10 · Ø 1.02 better than 77%
Pistol kills per match 3.3
Knife kills 2 in 110 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.4%).

2K rounds 16.8%+3.4 pp · Ø 13.4% better than 98%
3K rounds 5.7%+1.7 pp · Ø 4.0% better than 94%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 13x 4K, 1 ace in 48 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 24%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.13, ADR +13.7, Headshots +8 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp

Aug to Sep 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.87
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.88 (at the start 0.75). Well above the average (0.74).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −14 ELO
45 matches · 51% win rate
In match 1 of the day −14 ELO
26 matches · 38% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 43%

Inss3x loses the most ELO on Mirage: −14 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Highest rating in a match: 2.26 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
51% better than 48%
0.82 better than 82%
90.5 better than 89%
1.20 better than 91%
54% of 109 duels better than 67%
62% of 13 situations better than 94%
Dust 222
59% better than 77%
0.80 better than 76%
88.6 better than 82%
1.29-
59% of 44 duels better than 87%
100% of 5 situations better than 99%
Ancient12
42% -
0.73 -
84.7 -
0.99-
48% of 42 duels -
67% of 6 situations -
Anubis11
36% -
0.81 -
94.1 -
1.05-
53% of 34 duels -
33% of 3 situations -
Inferno8
50% -
0.80 -
89.1 -
1.24-
64% of 14 duels -
40% of 5 situations -
Nuke7
71% -
0.77 -
85.2 -
1.15-
40% of 15 duels -
80% of 5 situations -
Overpass3
67% -
0.77 -
84.2 -
1.27-
50% of 2 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Inss3x plays

Across 110 matches Inss3x averages K/R 0.80 and ADR 89.6; the rating across the 60 rated matches is 1.17. Biggest strength: Clutch 1v1 won at 69%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 59% win rate in 22 matches. In 38 of 60 matches the rating was 1.10 or higher (63%), in 14 it was below 0.90. In 48 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.22. Inss3x loses the most ELO on Mirage (−14 ELO, win rate 51%). Things go best in match 2 of the day (±0 ELO, win rate 78%). Match no. 2 of the day goes best: 78% win rate. Improved over the last three months: K/R +0.13, ADR +13.7, Headshots +8 pp. Got weaker: Win rate −4 pp. Last 30 days: 17 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.