Indignaow

Spain
On FACEIT since 2014 198 matches tracked 37 matches in 30 days
ELO ▲ 53
2,967
30-day peak: 3,023
Rank EU ▼ 1,378 places
#8,914
ES #77 in ES
30 days · prev. #7,536 · best #6,965
Last updated:

How does Indignaow play?

Rating 1.06 K/R 0.78 ADR 85.2 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 198 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 50%−1 pp · Ø 51% better than 31%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 7%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.5
Knife kills 7 in 198 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 77%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 77%
MVPs per match 2.6+0.3 · Ø 2.3 better than 71%
4Ks and aces 33x 4K, 1 ace in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 57%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 73%
Enemies flashed per round 0.43+0.11 · Ø 0.32 better than 82%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +10 pp
= Stayed the same
K/R at 0.78, Rating at 1.06, ADR at 85.3, Win rate at 54%
▼ Got worse
ELO −92

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −78 ELO
28 matches · 46% win rate
In match 4 of the day −70 ELO
23 matches · 39% win rate
Between 12:00 and 18:00 −3 ELO, win rate 45%
On Saturdays −44 ELO, win rate 39%

Indignaow loses the most ELO from match 5 of the day: −78 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 2.08 · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
61% better than 78%
0.79 better than 68%
87.9 better than 78%
1.09 better than 59%
52% of 387 duels right on the average
45% of 29 situations better than 69%
Nuke47
57% better than 54%
0.80 better than 63%
87.2 better than 71%
1.07 better than 47%
53% of 373 duels right on the average
29% of 14 situations better than 24%
Ancient43
42% better than 16%
0.75 better than 47%
81.8 better than 47%
1.00 better than 31%
43% of 288 duels better than 8%
33% of 24 situations better than 37%
Inferno13
38% -
0.73 -
79.7 -
0.98-
45% of 66 duels -
33% of 9 situations -
Anubis12
75% -
0.80 -
83.3 -
1.13-
52% of 62 duels -
33% of 6 situations -
Cache10
40% -
0.81 -
85.8 -
1.08-
69% of 52 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Indignaow plays

Across 198 matches Indignaow averages K/R 0.78, ADR 85.2 and a rating of 1.06. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 16.7 kills per match with 50% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 88 of 198 matches the rating was 1.10 or higher (44%), in 72 it was below 0.90. In 162 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: August 2026 at 1.07. Indignaow loses the most ELO from match 5 of the day (−78 ELO, win rate 46%). Things go best on Dust 2 (+160 ELO, win rate 61%). Match no. 2 of the day goes best: 70% win rate, +46 ELO. Improved over the last three months: Headshots +10 pp. Got weaker: ELO −92. Unchanged in recent months: K/R at 0.78, Rating at 1.06, ADR at 85.3, Win rate at 54%. Last 30 days: 37 matches, win rate 51%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.