ImaGh0ul

Russia
On FACEIT since 2022 306 matches tracked 73 matches in 30 days
ELO
2,973
Peak across the last 306 matches: 2,980
Rank EU ▲ 699 places
#8,744
RU #2,759 in RU
30 days · prev. #9,443 · best #8,532
Last updated:

How does ImaGh0ul play?

Rating 1.10 K/R 0.79 ADR 85.1 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 306 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 24% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (224 matches).

2,750-2,999 ELO

Compared with 10,593 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 54%+3 pp · Ø 51% better than 65%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 20%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 87%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 3.0
Knife kills 4 in 306 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 78%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 79%
MVPs per match 2.7+0.4 · Ø 2.3 better than 79%
4Ks and aces 49x 4K, 4 aces in 224 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 4.3+0.3 · Ø 4.0 better than 62%
Enemies flashed per round 0.31−0.01 · Ø 0.32 better than 52%
Deaths per round 73%+2 pp · Ø 71% better than 22%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 84.8, Headshots at 59%
▼ Got worse
ELO −160

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.79 (at the start 0.80). Clearly above the average (0.74).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −49 ELO
29 matches · 45% win rate
On Ancient −32 ELO
85 matches · 51% win rate
Between 12:00 and 18:00 −50 ELO, win rate 42%
On Sundays −8 ELO, win rate 37%

ImaGh0ul loses the most ELO on Inferno: −49 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 45 · Cache
  3. Highest rating in a match: 2.54 · Ancient

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient85
51% better than 42%
0.78 better than 62%
83.9 better than 58%
1.09 better than 63%
52% of 448 duels right on the average
41% of 39 situations better than 58%
Dust 265
51% better than 41%
0.77 better than 58%
82.2 better than 52%
1.08 better than 56%
55% of 299 duels better than 66%
38% of 21 situations right on the average
Nuke65
54% better than 45%
0.84 better than 77%
91.3 better than 83%
1.17 better than 74%
55% of 396 duels better than 62%
41% of 22 situations better than 53%
Cache45
51% better than 30%
0.79 better than 52%
86.3 better than 56%
1.08 better than 42%
52% of 276 duels better than 35%
35% of 34 situations better than 39%
Inferno29
45% better than 15%
0.77 better than 44%
82.3 better than 39%
1.07 better than 37%
53% of 148 duels better than 39%
40% of 10 situations right on the average
Vertigo8
50% -
0.83 -
86.9 -
1.11-
46% of 50 duels -
25% of 4 situations -
Anubis4
25% -
0.80 -
85.3 -
1.05-
58% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ImaGh0ul plays

Across 306 matches ImaGh0ul averages K/R 0.79, ADR 85.1 and a rating of 1.10. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 59% headshots. The strongest map is Nuke with a 54% win rate in 65 matches. In 151 of 306 matches the rating was 1.10 or higher (49%), in 90 it was below 0.90. In 224 matches with detailed stats: 49 4Ks and 4 aces. Best month by rating: July 2026 at 1.12. ImaGh0ul loses the most ELO on Inferno (−49 ELO, win rate 45%). Things go best on Cache (+46 ELO, win rate 51%). Match no. 2 of the day goes best: 63% win rate. Improved over the last three months: Win rate +7 pp. Got weaker: ELO −160. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 84.8, Headshots at 59%. Last 30 days: 73 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.