Ijigen

Portugal
365 matches tracked 115 matches in 30 days
Last updated:

How does Ijigen play?

Rating 1.10 (from 159 matches) K/R 0.77 ADR 84.7 from 365 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 159 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
EntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (309 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+4 pp better than 95%
Opening duels won 55%+4 pp better than 78%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 58%+7 pp better than 88%
AWP share of kills 13%+2 pp better than 67%
K/D 1.030.00 level
Pistol kills per match 3.2
Knife kills 2 in 365 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+1.0 pp better than 71%
Rounds with 3K 4.2%+0.1 pp better than 55%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 68x 4K, 11 aces in 309 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.17−0.13 better than 17%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +4 pp, ELO +289
= Stayed the same
K/R at 0.77, ADR at 84.3, Headshots at 58%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.77 (at the start 0.78).

Patterns

From the last 365 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −86 ELO
65 matches · 46% wins
On Nuke −57 ELO
27 matches · 37% wins
Between 0:00 and 6:00 −31 ELO, win rate 44%
On Thursdays +33 ELO, win rate 46%

Ijigen loses the most ELO on Ancient: −86 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Highest rating in a match: 2.59 · Ancient
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 365 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 281
54% better than 58%
0.79 better than 73%
88.5 better than 82%
1.19 better than 87%
59% of 517 duels better than 85%
27% of 51 situations better than 20%
Mirage74
51% better than 47%
0.74 level
82.0 better than 56%
1.10 better than 69%
53% of 473 duels better than 58%
36% of 36 situations better than 44%
Ancient65
46% better than 25%
0.78 better than 68%
85.4 better than 70%
1.03 level
56% of 373 duels better than 76%
38% of 29 situations better than 54%
Anubis60
52% better than 48%
0.76 better than 60%
82.8 better than 59%
1.04 level
53% of 336 duels better than 59%
26% of 23 situations better than 25%
Inferno36
47% better than 25%
0.75 better than 53%
81.3 better than 49%
1.08 better than 66%
54% of 217 duels better than 61%
29% of 14 situations better than 26%
Nuke27
37% better than 6%
0.73 better than 31%
82.2 level
1.01-
49% of 166 duels better than 27%
25% of 8 situations better than 22%
Cache22
68% -
0.83 -
90.5 -
1.26-
54% of 160 duels -
40% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ijigen plays

Across 365 matches Ijigen averages K/R 0.77 and ADR 84.7; the rating across the 159 rated matches is 1.10. Biggest strength: Rounds with first kill at 15%. That is better than 95% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 17.1 kills per match, 58% of them headshots. The strongest map is Cache with a 68% win rate in 22 matches. In 81 of 159 matches the rating was 1.10 or higher (51%), in 48 it was below 0.90. In 309 matches with detailed stats: 68 4Ks and 11 aces. Best month by rating: October 2026 at 1.16. Ijigen loses the most ELO on Ancient (−86 ELO, win rate 46%). Things go best on Mirage (+179 ELO, win rate 51%). Improved over the last three months: Win rate +4 pp, ELO +289. Unchanged in recent months: K/R at 0.77, ADR at 84.3, Headshots at 58%. Last 30 days: 115 matches, win rate 53%, ELO balance +36.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.