Ihorp

GA
213 matches tracked 59 matches in 30 days
Last updated:

How does Ihorp play?

Rating 0.95 (from 143 matches) K/R 0.70 ADR 81.2 from 213 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 32% on level 6
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 143 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 29%
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 67%
Opening duels won 49%−1 pp better than 43%

Clutch

Average
Last one alive
Clutch 1v1 won 51%+13 pp better than 97%
Clutch 1v2 won 20%−2 pp better than 44%
Clutch kills per match 1.3−0.4 better than 21%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−4 pp better than 25%
AWP share of kills 11%0 pp level
K/D 0.95−0.04 better than 38%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%0.0 pp level
Rounds with 3K 3.4%−0.5 pp better than 33%
MVPs per match 2.0−0.2 better than 31%
4Ks and aces 16x 4K, 2 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 8.3+4.3 better than 98%
Enemies flashed per round 0.30+0.04 better than 62%
Rounds with a death 74%+1 pp better than 38%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.69, ADR at 81.2
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.66
AprMayJunJulAugSepOct

Best month: June 2026 with 0.81. Last 3 months: 0.69 (at the start 0.70).

Patterns

From the last 213 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −52 ELO
44 matches · 57% wins
On Dust 2 −1 ELO
49 matches · 37% wins
On Tuesdays −66 ELO, win rate 41%

Ihorp loses the most ELO on Mirage: −52 ELO, 57% wins

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Cache
  2. Highest rating in a match: 2.37 · Ancient
  3. Most kills in a match: 36 · Inferno

Maps in detail

from the last 213 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis49
61% better than 88%
0.74 better than 60%
85.7 better than 78%
0.99 level
50% of 232 duels level
53% of 17 situations better than 87%
Dust 249
37% better than 10%
0.69 better than 34%
77.4 better than 41%
0.93 better than 26%
52% of 141 duels better than 64%
42% of 26 situations better than 63%
Mirage44
57% better than 74%
0.66 better than 19%
78.1 better than 43%
0.91 better than 18%
47% of 174 duels better than 32%
43% of 14 situations better than 65%
Inferno29
62% better than 79%
0.78 better than 83%
92.5 better than 95%
1.09 better than 83%
50% of 129 duels better than 49%
64% of 22 situations better than 93%
Ancient27
52% better than 53%
0.65 better than 13%
78.1 better than 39%
0.88 better than 11%
49% of 79 duels better than 45%
71% of 7 situations better than 99%
Nuke8
50% -
0.56 -
69.9 -
0.73-
33% of 21 duels -
0% of 2 situations -
Cache7
29% -
0.63 -
70.6 -
0.83-
38% of 29 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ihorp plays

Across 213 matches Ihorp averages K/R 0.70 and ADR 81.2; the rating across the 143 rated matches is 0.95. Biggest strength: Utility damage per round at 8.3. That is better than 98% of players on level 6. Most room to improve: Headshot rate at 41%. That is better than only 25% of players on level 6. On average 15.1 kills per match, 41% of them headshots. The strongest map is Inferno with a 62% win rate in 29 matches. In 43 of 143 matches the rating was 1.10 or higher (30%), in 72 it was below 0.90. In 143 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. Ihorp loses the most ELO on Mirage (−52 ELO, win rate 57%). Things go best on Inferno (+42 ELO, win rate 62%). Improved over the last three months: Win rate +11 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.69, ADR at 81.2. Last 30 days: 59 matches, win rate 58%, ELO balance −9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.