Ifusiyer

MN
189 matches tracked 21 matches in 30 days
ELO ▲ 51
2,291
30-day peak: 2,291
Rank SEA ▲ 362 places
#2,272
MN #664 in MN
30 days · prev. #2,634 · best #2,194
Last updated:

How does Ifusiyer play?

Rating 1.14 K/R 0.84 ADR 88.3 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 188 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

2,250-2,499 ELO

Compared with 2,052 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 55%+5 pp · Ø 50% better than 78%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 55%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

1.12 K/D and so clearly above the average (1.00).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 10%−1 pp · Ø 11% better than 54%
K/D 1.12+0.12 · Ø 1.00 better than 76%
Pistol kills per match 3.5
Knife kills 3 in 188 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.0%).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 85%
3K rounds 5.5%+1.5 pp · Ø 4.0% better than 91%
MVPs per match 2.6+0.4 · Ø 2.2 better than 78%
4Ks and aces 42x 4K, 3 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.1−2.0 · Ø 4.1 better than 4%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +11 pp, Win rate +13 pp, ELO +811
= Stayed the same
ADR at 87.9
▼ Got worse
K/R −0.04, Rating −0.06

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.83 (at the start 0.87). Well above the average (0.72).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
67 matches · 42% win rate
In match 4 of the day −4 ELO
20 matches · 45% win rate
On Sundays −23 ELO, win rate 44%

Ifusiyer loses the most ELO on Mirage: −35 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.23 · Anubis
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
42% better than 17%
0.84 better than 87%
88.3 better than 82%
1.11 better than 74%
52% of 330 duels better than 54%
45% of 38 situations better than 68%
Dust 252
42% better than 18%
0.81 better than 80%
86.5 better than 77%
1.12 better than 75%
55% of 210 duels better than 70%
32% of 41 situations better than 32%
Ancient39
74% better than 98%
0.90 better than 95%
94.0 better than 94%
1.24 better than 94%
57% of 159 duels better than 79%
37% of 35 situations better than 46%
Anubis14
50% -
0.81 -
87.2 -
1.11-
62% of 45 duels -
50% of 6 situations -
Inferno8
63% -
0.88 -
85.8 -
1.28-
55% of 29 duels -
63% of 8 situations -
Nuke5
40% -
0.66 -
74.2 -
0.88-
69% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ifusiyer plays

Across 188 matches Ifusiyer averages K/R 0.84, ADR 88.3 and a rating of 1.14. Biggest strength: 3K rounds at 5.5%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 18.4 kills per match with 53% headshots. The strongest map is Ancient with a 74% win rate in 39 matches. In 96 of 188 matches the rating was 1.10 or higher (51%), in 49 it was below 0.90. In 163 matches with detailed stats: 42 4Ks and 3 aces. Best month by rating: September 2026 at 1.28. Ifusiyer loses the most ELO on Mirage (−35 ELO, win rate 42%). Things go best on Ancient (+100 ELO, win rate 74%). Match no. 2 of the day goes best: 59% win rate, +52 ELO. Improved over the last three months: Headshots +11 pp, Win rate +13 pp, ELO +811. Got weaker: K/R −0.04, Rating −0.06. Unchanged in recent months: ADR at 87.9. Last 30 days: 21 matches, win rate 48%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.