Ice_kid

LV
231 matches tracked 62 matches in 30 days
Last updated:

How does Ice_kid play?

Rating 1.13 (from 145 matches) K/R 0.80 ADR 86.7 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 145 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 19% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 21%+10 pp better than 87%
K/D 1.11+0.08 better than 74%
Pistol kills per match 3.5
Knife kills 4 in 231 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.7%+2.4 pp better than 91%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 44x 4K, 4 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.49+0.19 better than 91%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, ADR at 87.1, Headshots at 50%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months unchanged at 0.80.

Patterns

From the last 231 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −56 ELO
21 matches · 52% wins
On Inferno −54 ELO
23 matches · 35% wins
Between 6:00 and 12:00 ±0 ELO, win rate 30%
On Mondays +9 ELO, win rate 30%

Ice_kid loses the most ELO on Anubis: −56 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.67 · Mirage
  2. Most kills in a match: 48 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
51% better than 47%
0.82 better than 82%
87.6 better than 81%
1.17 better than 86%
59% of 369 duels better than 88%
36% of 33 situations better than 44%
Dust 257
54% better than 58%
0.81 better than 80%
89.5 better than 86%
1.14 better than 78%
55% of 260 duels better than 70%
29% of 28 situations better than 24%
Inferno23
35% better than 5%
0.75 better than 53%
81.4 better than 49%
1.07-
64% of 83 duels better than 94%
50% of 2 situations better than 72%
Anubis21
52% better than 48%
0.77 better than 65%
84.0 better than 65%
1.01-
45% of 84 duels better than 17%
50% of 8 situations better than 77%
Ancient19
42% better than 16%
0.79 better than 71%
84.3 better than 64%
1.11 better than 72%
46% of 74 duels better than 21%
36% of 11 situations better than 48%
Nuke14
43% -
0.81 -
86.4 -
1.15-
48% of 75 duels -
25% of 8 situations -
Cache12
42% -
0.80 -
88.8 -
1.04-
48% of 42 duels -
40% of 5 situations -
Overpass6
67% -
0.75 -
84.3 -
-
100% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ice_kid plays

Across 231 matches Ice_kid averages K/R 0.80 and ADR 86.7; the rating across the 145 rated matches is 1.13. Biggest strength: Rating at 1.13. That is better than 83% of players on level 10. Most room to improve: Utility with impact at 31%. That is better than only 25% of players on level 10. On average 17.6 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 54% win rate in 57 matches. In 71 of 145 matches the rating was 1.10 or higher (49%), in 47 it was below 0.90. In 154 matches with detailed stats: 44 4Ks and 4 aces. Best month by rating: October 2026 at 1.20. Ice_kid loses the most ELO on Anubis (−56 ELO, win rate 52%). Things go best in match 3 of the day (+110 ELO, win rate 54%). Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.80, ADR at 87.1, Headshots at 50%. Last 30 days: 62 matches, win rate 53%, ELO balance +31.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.