IceWax

GR
On FACEIT since 2019 147 matches tracked 12 matches in 30 days
Last updated:

How does IceWax play?

Rating 1.09 (from 97 matches) K/R 0.78 ADR 84.2 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 97 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 28% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 54%+3 pp · Ø 51% better than 72%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 30%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 79%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.02).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.11+0.09 · Ø 1.02 better than 75%
Pistol kills per match 2.9
Knife kills 5 in 147 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.0%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 63%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 16x 4K, 3 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 70%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.55, Headshots +4 pp, Win rate +7 pp
= Stayed the same
K/R at 0.79, ADR at 84.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: May 2026 with 0.81. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −82 ELO
37 matches · 32% win rate
In match 3 of the day −50 ELO
22 matches · 36% win rate
Between 12:00 and 18:00 −62 ELO, win rate 42%
On Wednesdays −79 ELO, win rate 28%

IceWax loses the most ELO in match 1 of the day: −82 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Mirage
  2. Highest rating in a match: 2.08 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
48% better than 36%
0.78 better than 67%
85.1 better than 71%
1.05 better than 55%
49% of 130 duels better than 37%
35% of 20 situations better than 39%
Dust 241
49% better than 39%
0.77 better than 64%
83.9 better than 63%
1.08 better than 64%
64% of 83 duels better than 97%
35% of 17 situations better than 40%
Ancient33
58% better than 70%
0.86 better than 91%
89.2 better than 84%
1.27 better than 97%
58% of 76 duels better than 83%
25% of 20 situations better than 20%
Inferno11
27% -
0.76 -
76.4 -
1.13-
52% of 31 duels -
45% of 11 situations -
Anubis9
33% -
0.70 -
75.7 -
0.84-
43% of 23 duels -
50% of 2 situations -
Cache5
60% -
0.73 -
83.0 -
0.81-
44% of 16 duels -
50% of 2 situations -
Nuke4
25% -
0.76 -
82.0 -
1.05-
50% of 4 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IceWax plays

Across 147 matches IceWax averages K/R 0.78 and ADR 84.2; the rating across the 97 rated matches is 1.09. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 17.5 kills per match with 52% headshots. The strongest map is Ancient with a 58% win rate in 33 matches. In 43 of 97 matches the rating was 1.10 or higher (44%), in 32 it was below 0.90. In 96 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. IceWax loses the most ELO in match 1 of the day (−82 ELO, win rate 32%). Things go best on Dust 2 (+73 ELO, win rate 49%). Match no. 2 of the day goes best: 61% win rate, +27 ELO. Improved over the last three months: Rating +0.55, Headshots +4 pp, Win rate +7 pp. Unchanged in recent months: K/R at 0.79, ADR at 84.7. Last 30 days: 12 matches, win rate 42%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.